Tooltip
Disarm the enemy, preventing the use of any weapons or shield for 8 sec.
How it works
Each cast of Dismantle costs 25 Energy. Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Dismantle is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 278.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 254.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 67.
What it does
Dismantle is a spell with an instant cast, a range of 5 yards, a 1 min cooldown and effects that last 8 sec. When cast it applies an aura. The client files the whole spell under the disarmed mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 25 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 8 sec |
| Mechanic | Disarmed |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 278 |
| Effect #2 | Apply Aura (6) Aura type id 254 |
| Effect #3 | Apply Aura (6) Aura type id 67 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.