Tooltip
Instantly heals yourself for 92 to 107, and causes 50% of the amount healed to instantly be dealt to a nearby enemy as damage. Generates 50 Chi.
How it works
Casting it triggers a 1 sec global cooldown.
Expel Harm is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 92.
- Effect 2 is School Damage (effect type 2). Its base value is 50.
What it does
Expel Harm is a Nature spell with an instant cast and a range of 10 yards. When cast it heals (base value 92) and deals Nature damage (base value 50).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Heal (10) Value: 92 |
| Effect #2 | School Damage (2) Value: 50 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.