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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Expel Harm

Spell

Expel Harm

Nature

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Monk

Instant castTen yards

Instantly heals yourself for to, and causes 50% of the amount healed to instantly be dealt to a nearby enemy as Nature damage.

Expel Harm

Tooltip

Instantly heals yourself for to, and causes 50% of the amount healed to instantly be dealt to a nearby enemy as Nature damage. Generates 1 Chi.

Caster weapons deal increased healing and damage.

How it works

Expel Harm is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 10 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 50.

What it does

Expel Harm is a Nature spell with an instant cast and a range of 10 yards. When cast it deals Nature damage (base value 100) in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range10 yards (Ten yards)
Cast timeInstant
GCD categoryCategory id 133
Effect #1School Damage (2)
Value: 100
Radius: 10 yards
Effect #2Dummy (3)
Value: 50

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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