Tooltip
Instantly heals yourself for to, and causes 50% of the amount healed to instantly be dealt to a nearby enemy as Nature damage. Generates 1 Chi.
Caster weapons deal increased healing and damage.
How it works
Expel Harm is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 10 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 50.
What it does
Expel Harm is a Nature spell with an instant cast and a range of 10 yards. When cast it deals Nature damage (base value 100) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 100 Radius: 10 yards |
| Effect #2 | Dummy (3) Value: 50 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.