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Expel Harm

Spell

Expel Harm

Nature

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Instant castTen yards

Instantly heals yourself for 276, and causes 277% of the amount healed to instantly be dealt to a nearby enemy as damage.

Expel Harm

Tooltip

Instantly heals yourself for 276, and causes 277% of the amount healed to instantly be dealt to a nearby enemy as damage. Generates 277 Chi.

How it works

Casting it triggers a 1 sec global cooldown.

Expel Harm is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). Its base value is 276.
  2. Effect 2 is School Damage (effect type 2). Its base value is 277.

What it does

Expel Harm is a Nature spell with an instant cast and a range of 10 yards. When cast it heals (base value 276) and deals Nature damage (base value 277).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range10 yards (Ten yards)
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
Effect #1Heal (10)
Value: 276
Effect #2School Damage (2)
Value: 277

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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