Tooltip
Instantly heals yourself for to, and causes 50% of the amount healed to instantly be dealt to a nearby enemy as Nature damage. Generates 1 Chi.
Caster weapons deal increased healing and damage.
How it works
Casting it triggers a 1 sec global cooldown.
Expel Harm is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 1.
- Effect 2 is Energize (effect type 30). Its base value is 1.
What it does
Expel Harm is a Nature spell with an instant cast, no range (it targets the caster) and a 15 sec cooldown. When cast it heals (base value 1) and restores a resource (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Heal (10) Value: 1 |
| Effect #2 | Energize (30) Value: 1 Misc value: 12 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.