Tooltip
8000 Fire damage every 2 seconds.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Explosive Trap Effect is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 21875. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 8000 per tick. Its area radius is 10 yards. It ticks every 2 sec, 5 times over the full 10 sec (40000 base in total).
What it does
Explosive Trap Effect is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals Fire damage (base value 21875) in a 10 yard radius and applies an aura in a 10 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 21875 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 8000 Radius: 10 yards Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.