Tooltip
9.05665 Fire damage every 2 seconds.
How it works
Its dispel type is client id 1.
Explosive Trap Effect is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 28.302. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 9.0566 per tick. Its area radius is 10 yards. It ticks every 2 sec, 5 times over the full 10 sec (45.28 base in total).
What it does
Explosive Trap Effect is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals Fire damage (base value 28.302) in a 10 yard radius and applies an aura in a 10 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 28.302 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 9.0566 Radius: 10 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.