Tooltip
Leap behind an enemy, dazing them for 3 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Wild Charge is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It scales with 1 times spell power. It triggers Dazed.
- Effect 2 is Jump to Destination (effect type 42).
What it does
Wild Charge is a spell with an instant cast, a range of 8-25 yards and a 15 sec cooldown. When cast it makes the caster jump to a location. It also casts Dazed.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8-25 yards (Charge) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| Proc chance | Always |
| Effect #1 | Trigger Spell (64) Spell power coefficient: 1 Trigger spell: Dazed |
| Effect #2 | Jump to Destination (42) Misc value: 5, 150 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.