Tooltip
Leap behind an enemy, dazing them for 3 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Wild Charge is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It scales with 0.25 times spell power. It triggers Dazed.
- Effect 2 is Jump to Destination (effect type 42).
What it does
Wild Charge is a spell with an instant cast, a range of 8-25 yards and a 15 sec cooldown. When cast it makes the caster jump to a location. It also casts Dazed.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8-25 yards (Charge) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| Effect #1 | Trigger Spell (64) Spell power coefficient: 0.25 Trigger spell: Dazed |
| Effect #2 | Jump to Destination (42) Misc value: 5, 150 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.