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Wild Charge

Spell

Wild Charge

Physical

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Druid

Instant cast15 sec cooldownCharge

Leap behind an enemy, dazing them for 3 sec.

Wild Charge

Tooltip

Leap behind an enemy, dazing them for 3 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Wild Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It scales with 0.25 times spell power. It triggers Dazed.
  2. Effect 2 is Jump to Destination (effect type 42).

What it does

Wild Charge is a spell with an instant cast, a range of 8-25 yards and a 15 sec cooldown. When cast it makes the caster jump to a location. It also casts Dazed.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8-25 yards (Charge)
Cast timeInstant
Cooldown15 sec
Global cooldownNone
Effect #1Trigger Spell (64)
Spell power coefficient: 0.25
Trigger spell: Dazed
Effect #2Jump to Destination (42)
Misc value: 5, 150

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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