Tooltip
Summons a Treant which will immediately root your current target for 30 sec. The Treant will cast Wrath at that target for to Nature damage every 2 sec. Lasts 15 sec. Maximum 3 charges.
How it works
It works on charges (charge category 1440); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here.
Force of Nature is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Summon (effect type 28). Its base value is 1.
What it does
Force of Nature is a Nature spell with an instant cast, a range of 40 yards and effects that last 15 sec. When cast it summons a creature.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Charges | Charge category id 1440 (charge count not in the datamine) |
| Duration | 15 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | Summon (28) Value: 1 Misc value: 1964, 3097 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.