Tooltip
Inflicts Physical damage to an enemy and increases all damage taken by 10% for 8 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Hemorrhage is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 10.
What it does
Hemorrhage is a Physical spell with an instant cast, a range of 5 yards, an 8 sec cooldown and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 125) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 8 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Effect #1 | Weapon % Damage (31) Value: 125 |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 10 Misc value: 127 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.