Tooltip
Deals weapon damage and increases the Physical damage taken by an enemy by 20% for 10 sec.
How it works
Each cast of Hemorrhage costs 40 Energy.
Hemorrhage is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 20.
What it does
Hemorrhage is a Physical spell with an instant cast, a range of 5 yards and effects that last 10 sec. When cast it deals a percentage of weapon damage (base value 100) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 40 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Weapon % Damage (31) Value: 100 |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 20 Misc value: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.