Tooltip
Viciously cuts an enemy, inflicting Physical damage. Hemorrhaged enemies bleed for additional Physical damage for 9 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Hemorrhage is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. It ticks every 3 sec, 3 times over the full 9 sec (30 base in total).
What it does
Hemorrhage is a Physical spell with an instant cast, a range of 5 yards, a 5 sec cooldown and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 125) and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 9 sec |
| Effect #1 | Weapon % Damage (31) Value: 125 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 10 Period: every 3 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.