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Hurricane

Spell

Hurricane

Nature

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Instant cast19 sec cooldownSelf Only

Creates a huge vortex of wind, catching all nearby enemies and launching them into the air.

Hurricane

Tooltip

Creates a huge vortex of wind, catching all nearby enemies and launching them into the air. Anyone caught by the vortex will take 1.96227 Nature damage per second for 15 sec. At the end of this effect, affected targets will be dropped out of the air, resulting in additional falling damage.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Hurricane is built from 3 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Hurricane.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 15 times over the full 15 sec. It triggers Hurricane.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 162. Its base value is 0.2 per tick. It ticks every 1 sec, 15 times over the full 15 sec (3 base in total).

What it does

Hurricane is a Nature spell with an instant cast, no range (it targets the caster), a 19 sec cooldown and effects that last 15 sec. When cast it applies an aura every 1 sec. It also casts Hurricane (record #86498) and Hurricane (record #86487).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Cooldown19 sec
Global cooldownNone
Duration15 sec
Effect #1Trigger Spell (64)
Trigger spell: Hurricane
Effect #2Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell: Hurricane
Effect #3Apply Aura (6)
Aura type id 162
Value: 0.2
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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