Tooltip
Inflicts 400000 Physical damage and increases Impale damage taken by 100% for 45 sec.
How it works
Its aura procs every time its trigger condition is met.
Impale is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 400000. It applies the bleeding mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 100.
What it does
Impale is a Physical spell with an instant cast, an unlimited range and effects that last 45 sec. When cast it deals Physical damage (base value 400000) with the bleeding mechanic and applies an aura. It stacks up to 4 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 45 sec |
| Proc chance | Always |
| Max stacks | 4 |
| Effect #1 | School Damage (2) Value: 400000 Mechanic: Bleeding |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 100 Misc value: 15 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Impale appears in: 1 spell that casts it.
Spells that cast it
- ImpaleTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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