Tooltip
Throws a spear at a target, dealing 195 to 205% normal damage and an additional 10000 damage every 2 sec. for 9 sec. Stacks.
How it works
Its aura procs every time its trigger condition is met.
Impale is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 195.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10000 per tick. It applies the bleeding mechanic. It ticks every 2 sec.
What it does
Impale is a Physical spell with an instant cast, a range of 60 yards and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 195) and applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 60 yards (Extra Long Range) |
| Cast time | Instant |
| Duration | 9 sec |
| Mechanic | Bleeding |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Weapon % Damage (31) Value: 195 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 10000 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.