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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Impale

Spell

Impale

Physical

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1.5 sec6 sec cooldownLonger Range

Throws a weapon, impaling the target, inflicting 92 to 107 Physical damage every 2 seconds.

Impale

Tooltip

Throws a weapon, impaling the target, inflicting 92 to 107 Physical damage every 2 seconds.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Impale is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 92 per tick. It ticks every 2 sec, 10 times over the full 20 sec (920 base in total).
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Impale Disarm Self.

What it does

Impale is a spell with a 1.5 sec cast, a range of 45 yards, a 6 sec cooldown and effects that last 20 sec. When cast it applies an aura every 2 sec. It also casts Impale Disarm Self.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range45 yards (Longer Range)
Cast time1.5 sec
Cooldown6 sec
Global cooldownNone
Duration20 sec
Effect #1Apply Aura (6)
Aura type id 3
Value: 92
Period: every 2 sec
Effect #2Trigger Spell (64)
Trigger spell: Impale Disarm Self

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Impale appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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