Tooltip
Throws a weapon, impaling the target, inflicting 92 to 107 Physical damage every 2 seconds.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Impale is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 92 per tick. It ticks every 2 sec, 10 times over the full 20 sec (920 base in total).
- Effect 2 is Trigger Spell (effect type 64). It triggers Impale Disarm Self.
What it does
Impale is a spell with a 1.5 sec cast, a range of 45 yards, a 6 sec cooldown and effects that last 20 sec. When cast it applies an aura every 2 sec. It also casts Impale Disarm Self.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | 1.5 sec |
| Cooldown | 6 sec |
| Global cooldown | None |
| Duration | 20 sec |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 92 Period: every 2 sec |
| Effect #2 | Trigger Spell (64) Trigger spell: Impale Disarm Self |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Impale appears in: 1 spell that casts it.
Spells that cast it
- Cancel ImpaleTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Impale at Wowhead (opens Wowhead in a new tab)