Tooltip
Impale the target dealing 50% weapon damage, causing the target to bleed for Physical damage every 2 secs and reducing the targets armor by 25%.
How it works
Impale is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 101. Its base value is -25.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It ticks every 2 sec, 4 times over the full 8 sec (16 base in total).
What it does
Impale is a Physical spell with an instant cast, a range of 5 yards and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 50), applies an aura and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | Weapon % Damage (31) Value: 50 |
| Effect #2 | Apply Aura (6) Aura type id 101 Value: -25 |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 4 Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.