Tooltip
Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Overpower is built from 2 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. Its base value is 35. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Overpower is a spell with an instant cast, a range of 5 yards, a 5 sec cooldown and effects that last 0.0 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 0.0 sec |
| Proc chance | Always |
| Effect #1 | Effect 121 Value: 35 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.