Tooltip
Instantly overpower the enemy causing 105% weapon damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike.
Overpower is activated by Taste for Blood.
Casts of Overpower reduce the remaining cooldown of Mortal Strike by 0.5.1 sec.
How it works
Each cast of Overpower costs 10 Rage. Casting it triggers a 1 sec global cooldown.
Overpower is built from 4 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 105.
- Effect 2 is effect type 121, which the datamine does not name.
- Effect 3 is Dummy (effect type 3). Its base value is 60.
- Effect 4 is Dummy (effect type 3). Its base value is 500.
What it does
Overpower is a Physical spell with an instant cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 105).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 10 Rage |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Weapon % Damage (31) Value: 105 |
| Effect #2 | Effect 121 |
| Effect #3 | Dummy (3) Value: 60 |
| Effect #4 | Dummy (3) Value: 500 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Overpower appears in: 2 talents.
Talents
- Overpower for Warrior (Arms, Fury, Protection)Talent
- Overpower for Warrior (Arms, Fury, Protection) (definition #121874)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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