Tooltip
Rake the target for inflicting Physical damage periodically.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Rake is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 16.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 3 times over the full 9 sec (15 base in total).
What it does
Rake is a Physical spell with an instant cast, a range of 5 yards, a 5 sec cooldown and effects that last 9 sec. When cast it deals Physical damage (base value 16) and applies an aura with the bleeding mechanic every 3 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 9 sec |
| Mechanic | Bleeding |
| Effect #1 | School Damage (2) Value: 16 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 5 Mechanic: Bleeding Period: every 3 sec |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.