Tooltip
Rake the target for inflicting Physical damage periodically.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 11.
Rake is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 96.5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 30 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 3 times over the full 9 sec (90 base in total).
What it does
Rake is a Physical spell with an instant cast, a range of 5 yards, a 5 sec cooldown and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 96.5) and applies an aura with the bleeding mechanic every 3 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 9 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | Weapon % Damage (31) Value: 96.5 |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 30 Mechanic: Bleeding Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.