Tooltip
Rams any enemies in front of the demolisher, dealing 25.5 Damage and knocking them back. Also deals 2000 siege damage to buildings.
How it works
Each cast of Ram costs 20 Energy. Casting it triggers a 1.5 sec global cooldown.
Ram is built from 3 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 100. Its area radius is 13 yards.
- Effect 2 is effect type 165, which the datamine does not name. Its base value is 25.5. Its area radius is 13 yards.
- Effect 3 is effect type 87, which the datamine does not name. Its base value is 2000. Its area radius is 10 yards.
What it does
Ram is a spell with an instant cast, no range (it targets the caster) and a 4 sec cooldown. When cast it has a Knock Back effect in a 13 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 20 Energy |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 4 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Knock Back (98) Value: 100 Misc value: 100 Radius: 13 yards |
| Effect #2 | Effect 165 Value: 25.5 Radius: 13 yards |
| Effect #3 | Effect 87 Value: 2000 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.