Tooltip
Slams the opponent, causing 275% weapon damage plus 1 to that target.
Causes an additional 10% damage to targets affected by your Colossus Smash.
While Sweeping Strikes is active, 35% of damage dealt by Slam will also hit all other enemies within 2 yards.
How it works
Each cast of Slam costs 25 Rage. Casting it triggers a 1.5 sec global cooldown.
Slam is built from 3 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. Its base value is 1.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 275.
- Effect 3 is Dummy (effect type 3). Its base value is 35.
What it does
Slam is a Physical spell with an instant cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 275).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 25 Rage |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Effect 121 Value: 1 |
| Effect #2 | Weapon % Damage (31) Value: 275 |
| Effect #3 | Dummy (3) Value: 35 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Slam appears in: 1 skill line.
Skill lines
- Warrior (Warrior), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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