Tooltip
Inflicts Nature damage to nearby enemies every 2 sec. and decreases armor by 15% for 15 sec.
How it works
Its aura procs every time its trigger condition is met.
Spore Cloud is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 25 per tick. Its area radius is 6 yards. It ticks every 2 sec.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 101. Its base value is -15. Its area radius is 6 yards.
What it does
Spore Cloud is a Nature spell with a 1 sec cast, a range of 5 yards and effects that last 15 sec. When cast it leaves a persistent area effect on the ground in a 6 yard radius every 2 sec and leaves a persistent area effect on the ground in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 1 sec |
| Duration | 15 sec |
| Proc chance | Always |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 25 Radius: 6 yards Period: every 2 sec |
| Effect #2 | Persistent Area Aura (27) Aura type id 101 Value: -15 Misc value: 1 Radius: 6 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Spore Cloud appears in: 1 spell that casts it.
Spells that cast it
- Spore VisualTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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