Tooltip
A cloud of foul spores blankets the area, dealing 1080 to 1320 Nature damage and dealing additional nature damage every 3 sec.
How it works
Spore Cloud is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 23. Its area radius is 8 yards. It ticks every 3 sec. It triggers Spore Cloud.
- Effect 2 is School Damage (effect type 2). Its base value is 1080. Its area radius is 8 yards.
What it does
Spore Cloud is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it leaves a persistent area effect on the ground in an 8 yard radius every 3 sec and deals Nature damage (base value 1080) in an 8 yard radius. It also casts Spore Cloud (record #31689).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 20 sec |
| Effect #1 | Persistent Area Aura (27) Aura type id 23 Radius: 8 yards Period: every 3 sec Trigger spell: Spore Cloud |
| Effect #2 | School Damage (2) Value: 1080 Radius: 8 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.