Tooltip
Inflicts Nature damage to nearby enemies every 2 sec. and reduces enemies' armor by 15% for 15 sec.
How it works
Spore Cloud is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 3 per tick. Its area radius is 6 yards. It ticks every 2 sec.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 101. Its base value is -15. Its area radius is 6 yards.
What it does
Spore Cloud is a Nature spell with a 1 sec cast, a range of 5 yards and effects that last 15 sec. When cast it leaves a persistent area effect on the ground in a 6 yard radius every 2 sec and leaves a persistent area effect on the ground in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 1 sec |
| Duration | 15 sec |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 3 Radius: 6 yards Period: every 2 sec |
| Effect #2 | Persistent Area Aura (27) Aura type id 101 Value: -15 Misc value: 1 Radius: 6 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.