Tooltip
Inflicts 4875 to 5125 Nature damage every 1 sec to enemies within 4 yards for 10 sec.
How it works
Unstable Energy is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 4875 per tick. Its area radius is 4 yards. It ticks every 1 sec, 10 times over the full 10 sec (48750 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 10 times over the full 10 sec. It triggers Unstable Energy.
What it does
Unstable Energy is a Nature spell with an instant cast, a range of 30 yards and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in a 4 yard radius every 1 sec and applies an aura every 1 sec. It also casts Unstable Energy (record #62454).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70579. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 4875 Radius: 4 yards Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Unstable Energy |
Raw client values from the MoP Classic client, build 5.5.4.70579. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Unstable Energy appears in: 1 boss encounter.
Boss encounters
- Freya in Ulduar
Journal section: Hard Mode > Elder Brightleaf Alive
Encounter creatures: Elder Stonebark, Freya, Elder Brightleaf, Elder IronbranchRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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