Tooltip
Inflicts 5850 to 6150 Nature damage every 1 sec to enemies within 5 yards for 10 sec.
How it works
Unstable Energy is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 5850 per tick. Its area radius is 5 yards. It ticks every 1 sec, 10 times over the full 10 sec (58500 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 10 times over the full 10 sec. It triggers Unstable Energy.
What it does
Unstable Energy is a Nature spell with an instant cast, a range of 30 yards and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in a 5 yard radius every 1 sec and applies an aura every 1 sec. It also casts Unstable Energy (record #62454).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70579. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 5850 Radius: 5 yards Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Unstable Energy |
Raw client values from the MoP Classic client, build 5.5.4.70579. Where the game data carries no name for an id, the id is shown as is.