
Dungeon - The Burning Crusade
The Arcatraz
4 encounters and 30 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.
The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion. In addition to serving as a base of operations for the naaru, the structure itself possesses the technology to teleport through alternate dimensions, traveling from one location to another in the blink of an eye.
Quick Facts
| Type | Dungeon |
|---|---|
| Expansion | The Burning Crusade |
| Encounters | 4 |
| Drops | 30 |
| Item level | 31 to 32 |
| Tradeable drops | 0 |
| Difficulties | Heroic, 25 Player, 10 Player (Heroic), 25 Player (Heroic) |
Difficulties and Lockouts
The Arcatraz has 4 difficulties in the game data: Heroic and Heroic resets daily; Normal and Normal can be run again at any time.
| Difficulty | Players | Lockout |
|---|---|---|
| Normal | 5 | None |
| Normal | 5 | None |
| Heroic | 5 | Daily |
| Heroic | 5 | Daily |
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Instance Map
The Adventure Guide places 4 bosses of The Arcatraz on 3 maps. Numbers follow the encounter order; each links to that fight below.
The Arcatraz
1Zereketh the Unbound- 1 Zereketh the Unbound 59.3, 24.4
The Arcatraz
2Dalliah the Doomsayer3Wrath-Scryer Soccothrates- 2 Dalliah the Doomsayer 36.3, 78.3
- 3 Wrath-Scryer Soccothrates 19.9, 78.7
The Arcatraz
4Harbinger Skyriss- 4 Harbinger Skyriss 61.6, 30.7
Encounters
HHeroic25P25 Player10P H10 Player (Heroic)25P H25 Player (Heroic)
Zereketh the Unbound
Most creatures from the Twisting Nether require constant directions from their masters, but a select few voidwraiths need no such orders. Zereketh stands at the entrance to Arcatraz, ready to slay all who would dare challenge him.
Abilities & Strategy
Void Zone
Zereketh the Unbound summons a Void Zone that inflicts Shadow damage to all players that stand within it.
Seed of Corruption
Zereketh the Unbound imbeds a demon seed in a player, causing Shadow damage over 18 sec. When the player takes total damage, the seed will detonate, inflicting Shadow damage to all players within 10 yards of them.
Shadow Nova
Loot
4 drops · item level 32 · 4 slots (Back, Feet, Shoulder, Waist) · all Bind on Pickup
Dalliah the Doomsayer
Before she was imprisoned by the naaru, Dalliah was one of the most vicious and aggressive warriors within the Burning Legion. Spending so much time as a cellmate to Wrath-Scryer Soccothrates did not improve her disposition either.
Abilities & Strategy
Whirlwind
Dalliah the Doomsayer attacks all players within 8 yards in a whirlwind of steel that lasts 6 sec, inflicting Physical damage.
Gift of the Doomsayer
Double Attack
Dalliah the Doomsayer has a 25% chance to attack twice with each melee attack.
Shadow Wave
Dalliah the Doomsayer hurls a bolt of dark magic at a player, inflicting Shadow damage and increasing damage taken from Shadow by%.
Loot
5 drops · item level 32 · 5 slots (Chest, Hands, Held In Off-hand, One-Hand, Ranged) · all Bind on Pickup
Wrath-Scryer Soccothrates
Millennia ago, Soccothrates held a position of honor among the Wrathguards, standing at the side of the Burning Legion's top commanders. Confinement did not suit his considerable ego. Neither did his cellmate.
Abilities & Strategy
Fel Immolation
Wrath-Scryer Soccothrates burns all players within 15 yards for Fire damage every 3 seconds.
Felfire Shock
Wrath-Scryer Soccothrates instantly burns a player, inflicting Fire damage every 3 seconds for 12 sec.
Felfire
Wrath-Scryer Soccothrates knocks all players within 10 yards away. After knocking all players away, Wrath-Scryer Soccothrates charges a player, leaving a wall of Felfire in his wake. Felfire inflicts Fire damage every second to all players in it.
Loot
5 drops · item level 32 · 5 slots (Finger, Hands, Ranged, Two-Hand, Waist) · all Bind on Pickup
Harbinger Skyriss
The naaru believed the persuasive voice of Harbinger Skyriss was silenced when they contained him and forced him into a long, dreamless sleep. The unfortunate warden of Arcatraz learned the naaru were wrong. Skyriss had just enough energy to speak to Warden Mellichar in a still, small voice. Time took care of the rest.
Abilities & Strategy
First Prison Cell
When Warden Mellichar enters combat, he opens the first prison cell, releasing either a Blazing Trickster or a Phase-Hunter.
Blazing Trickster
Firebolt
Blazing Trickster blasts a player, inflicting Fire damage.
Fire Shield
Blazing Trickster surrounds himself in a shield of Fire, increasing Fire resistance and making every strike against him cause Fire damage to the attacker.
Phase-Hunter
Warp
Phase-Hunter warps behind a player.
Phase Burst
Phase-Hunter releases a burst of energy, increasing its movement speed by 0% and attack speed by 0% for 8 sec.
Back Attack
Phase-Hunter inflicts additional Physical damage when attacking players from behind.
Second Prison Cell
Shortly after unlocking the first prison cell, Warden Mellichar unlocks the second prison cell, releasing Millhouse Manastorm.
Millhouse Manastorm
Insulted by Mellichar, Millhouse Manastorm aids players in the fight against the other prisoners and Harbinger Skyriss.
Third Prison Cell
Immediately after realizing that the second prison cell only contains Millhouse Manastorm, Warden Mellichar unlocks the third prison cell containing either a Sulfuron Magma-Thrower or an Akkiris Lightning-Waker.
Sulfuron Magma-Thrower
Rain of Fire
Sulfuron Magma-Thrower calls down a molten rain, inflicting Fire damage to all players within 10 yards of the targeted area every 2 seconds for 6 sec.
Magma-Thrower's Curse
Sulfuron Magma-Thrower curses a player, reducing the effectiveness of any healing effects received by% for 1 min.
Shadow Bolt
Sulfuron Magma-Thrower hurls a bolt of dark magic at a player, inflicting Shadow damage.
Akkiris Lightning-Waker
Lightning Jump
Akkiris Lightning-Waker curses a player, increasing the damage they take from all Magic by% for 1 min.
Lightning Discharge
Spell Shock
Akkiris Lightning-Waker counters a player's spell, preventing them from casting that spell again for 6 sec.
Magic Grounding
Akkiris Lightning-Waker grounds itself, reducing all Magic damage taken by% for 30 sec.
Fourth Prison Cell
Shortly after unlocking the third prison cell, Warden Mellichar unlocks the fourth prison cell containing either a Blackwing Drakonaar or a Twilight Drakonaar.
Blackwing Drakonaar
Brood Power: Black
Blackwing Drakonaar deals Fire damage to all players in front of it.
Mortal Strike
Blackwing Drakonaar inflicts Physical damage to a player, reducing the effectiveness of any healing effects received by 0% for 5 sec.
Blast Wave
Blackwing Drakonaar unleashes a wave of flame, inflicting Fire damage to all players within 30 yards and reducing their movement speed for 8 sec.
Twilight Drakonaar
Brood Power: Green
Twilight Drakonaar stuns all players in front of it for 1 sec.
Brood Power: Black
Twilight Drakonaar deals Fire damage to all players in front of it.
Brood Power: Blue
Twilight Drakonaar inflicts Frost damage to all players in front of it, destroying mana and increasing the time between attacks by% for 6 sec.
Brood Power: Bronze
Twilight Drakonaar inflicts Arcane damage to all players in front of it, reducing their casting speed by% and increasing the time between attacks by% for 6 sec.
Brood Power: Red
Twilight Drakonaar burns all players in front of it, inflicting Fire damage every second for 5 sec.
Final Prison Cell
Harbinger Skyriss
Mind Rend
Harbinger Skyriss stuns a player's mind, inflicting Shadow damage over 3 sec.
Fear
Harbinger Skyriss strikes fear in a player, causing them to flee in terror for 4 sec.
Domination
Harbinger Skyriss takes control of a player, causing them to fight their allies for 6 sec.
Mana Burn
Harbinger Skyriss burns a player's mana, inflicting Shadow damage for each point of mana consumed.
Harbinger's Illusion
When Harbinger Skryiss reaches 66% and 33% remaining health, he creates an illusion of himself. The illusion of Harbinger Skyriss uses Mind Rend to assault players.
Loot
16 drops · item level 31 to 32 · 10 slots (Chest, Feet, Finger, Head, Held In Off-hand, Neck +4 more) · all Bind on Pickup
More The Burning Crusade Dungeons
Other dungeons from the same expansion.