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Shadow Labyrinth in the Adventure Guide

Dungeon - The Burning Crusade

Shadow Labyrinth

4 encounters and 32 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.

The original exiles on Draenor found death to be an unsettling and unfortunate consequence of life, and so the draenei hid their dead away in the subterranean grave-city of Auchindoun, a labyrinthine marvel located beneath the forests of Terokkar.

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Quick Facts

TypeDungeon
ExpansionThe Burning Crusade
Encounters4
Drops32
Item level31 to 32
Tradeable drops0

Difficulties and Lockouts

Shadow Labyrinth has 4 difficulties in the game data: Heroic and Heroic resets daily; Normal and Normal can be run again at any time.

DifficultyPlayersLockout
Normal5None
Normal5None
Heroic5Daily
Heroic5Daily
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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Instance Map

The Adventure Guide places 4 bosses of Shadow Labyrinth on 1 map. Numbers follow the encounter order; each links to that fight below.

Shadow Labyrinth map with 4 boss locations1Ambassador Hellmaw2Blackheart the Inciter3Grandmaster Vorpil4Murmur
  1. 1 Ambassador Hellmaw 21.9, 39.5
  2. 2 Blackheart the Inciter 26.8, 70.5
  3. 3 Grandmaster Vorpil 53.1, 54.1
  4. 4 Murmur 80.9, 39.1

Encounters

Ambassador Hellmaw

A powerful demonic servant and acolyte of pain, Ambassador Hellmaw is dedicated to the art of death. He loves nothing more than the taste of a mortal's lifeblood tinged with horror and despair. Hellmaw is bound by the fel orcs of the Shadow Labyrinth and fed a constant stream of prisoners, bolstering the demon to serve the black will of his masters.

Abilities & Strategy

Fear

Ambassador Hellmaw instills fear in all players within 45 yards, causing them to flee for 6 sec.

Corrosive Acid

Ambassador Hellmaw sprays corrosive acid on all players in front of him, inflicting Nature damage every 3 seconds and reducing their armor for 15 sec.

Loot

5 drops · item level 32 · 5 slots (Feet, Hands, Head, Ranged, Shield) · all Bind on Pickup

Blackheart the Inciter

When the orcish Horde first invaded Azeroth through the Dark Portal, two Shadow Council members instead turned their attentions to the ancient draenei burial grounds of Auchindoun. The unquiet spirits in the area proved to be excellent subjects for the warlock Blackheart to perfect his mind control abilities.

Abilities & Strategy

Incite Chaos

Blackheart the Inciter incites chaos in the minds of all players, causing them to randomly attack each other for 30 seconds.

War Stomp

Blackheart the Inciter stomps, inflicting Physical damage to all players within 20 yards, knocking them back.

Charge

Blackheart the Inciter charges a player, inflicting Physical damage and stunning them for 2 sec.

Loot

6 drops · item level 32 · 6 slots (Back, Hands, Legs, Neck, Ranged, Trinket) · all Bind on Pickup

Grandmaster Vorpil

In the early days of the Horde, Grandmaster Vorpil convinced the orc warlock Gul'dan to allow him to investigate the mysteries of Auchindoun, secretly desiring to harness the energy of the frighteningly powerful cosmic essences that permeated the area.

Abilities & Strategy

Shadow Bolt Volley

Grandmaster Vorpil hurls missiles of dark magic, inflicting Shadow damage to all players within 30 yards.

Draw Shadows

Grandmaster Vorpil teleports to his platform and summons all players to him. After summoning all players, Grandmaster Vorpil calls down a Rain of Fire, burning all players on the platform for Fire damage every second for 6 sec.

Banish

Grandmaster Vorpil banishes a player, preventing all action but making them invulnerable for 8 sec.

Void Traveler

When Grandmaster Vorpil enters combat he summons 5 Void Rifts which summon Void Travelers throughout the fight.

Shadow Nova

When a Void Traveler reaches Grandmaster Vorpil, it explodes inflicting Shadow damage to all players within 40 yards.

Empowering Shadows

When a Void Traveler explodes from Shadow Nova, it heals Grandmaster Vorpil and increases his Shadow damage done for 45 sec.

Loot

5 drops · item level 32 · 5 slots (Chest, One-Hand, Ranged, Shoulder, Trinket) · all Bind on Pickup

Murmur

"In the beginning"... "So far away"... such phrases cannot begin to describe this elemental's origin. Its existence heralds pure destruction. Worlds shatter and the pieces scatter at its whim. Only the truly mad would think to summon it. Perhaps there is yet time to banish Murmur before it fully enters Outland.

Abilities & Strategy

Sonic Boom

Murmur releases a massive burst of sonic energy that blasts players within 34 yards with Nature damage, then inflicts additional Nature damage every 3 seconds for 9 sec. While affected by Sonic Boom, movement speed is reduced by 0%.

Magnetic Pull

Murmur pulls all players towards him.

Murmur's Touch

Murmur touches a player, causing the air around them to pulse with sonic energy for 14 sec. When Murmur's Touch fades, a shockwave of energy inflicts Nature damage and silences all players within 20 yards of the player that was touched for 6 sec. Murmur touches a player, causing the air around them to pulse with sonic energy for 7 sec, pulling all other players towards them.

Sonic Shock

Murmur shocks a player, inflicting Arcane damage to his current target.

Thundering Storm

Murmur throws sonic bolts at any player further than 25 yards from him, inflicting Nature damage.

Resonance

When there are no players within melee range of Murmur, he inflicts Nature damage to all players and increases their Nature damage taken for 45 sec.

Loot

16 drops · item level 31 to 32 · 9 slots (Chest, Feet, Hands, Legs, One-Hand, Shield +3 more) · all Bind on Pickup

More The Burning Crusade Dungeons

Other dungeons from the same expansion.

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