Kings' Rest +15 - Group Snapshot
The full group and each player's gear for this ranked run. Gear is our latest character crawl for each player, not a capture from the run itself.
Updated 2026-09-21 13:30 UTC

Kings' Rest
Kings' Rest in the dungeon databaseEncounters
- The Golden Serpent
- The Council of Tribes
- Mchimba the Embalmer
- Dazar, The First King
+15Verified
No gear snapshot recorded for this character.
No gear snapshot recorded for this character.
No gear snapshot recorded for this character.
Gear as crawled from the character profile (character last seen 2026-09-05), not captured at the moment of the run.
Venomous Aspirant's Leather Helm263
Venomous Gladiator's Amulet305
Venomous Aspirant's Leather Mantle263
Venomous Gladiator's Leather Jerkin308
Venomous Aspirant's Leather Belt263
Venomous Aspirant's Leather Leggings263
Thalassian Competitor's Leather Boots292
Thalassian Competitor's Leather Wristwraps292
Venomous Aspirant's Leather Gloves263
Thalassian Competitor's Signet292
Novice Combatant's Ring305
Venomous Aspirant's Insignia of Alacrity259
Venomous Aspirant's Medallion259
Venomous Aspirant's Cape263
Venomous Aspirant's Warglaive263
Venomous Aspirant's Warglaive263
Gear as crawled from the character profile (character last seen 2026-08-13), not captured at the moment of the run.
Luminant Verdict's Unwavering Gaze259
Strand of Warding Fangs259
Pauldrons of the Great Unifier292
Luminant Verdict's Divine Warplate263
Tala'saan's Training Belt289
Venom-Cursed Bear's Greaves292
Venom-Cursed Bear's Charge285
Embalmer's Steadying Bracers292
Fangsmasher Crushers256
Sickening Signet of Atroxus292
Band of the Amani Warlord292
Desecrated Chalice266
Lost Idol of the Hash'ey266
Venom-Cursed Bear's Greatcloak285
Void-Touched Poleaxe246
Galactic Gladiator's Tabard1
Dungeon facts
| Dungeon timer | 33:00 | the in-game par time for one chest |
|---|---|---|
| Two chests under | 26:24 | 20 percent under the timer |
| Three chests under | 19:48 | 40 percent under the timer |
| Expansion | Battle for Azeroth |
Chest thresholds are read from the client's own MapChallengeMode data for the current build.