
Dungeon - Battle for Azeroth
Kings' Rest
4 encounters, 39 boss abilities and 43 drops, with the Adventure Guide’s own ability and strategy notes for each fight. Every drop links to its item page; tradeable drops carry a live Auction House price.
Few places in Zandalar are more sacred than Kings' Rest. Every king, conqueror, or tyrant who has held control of the Zandalari empire is housed within this great city of the dead to protect and honor not only their bodies, but also their spirits. Entry has historically been restricted solely to the Zandalari priesthood and royalty, but as Zul's dark magic winds its way through the tomb you must venture inside and put an end to the darkness that has found purchase there.
Quick Facts
| Type | Dungeon |
|---|---|
| Expansion | Battle for Azeroth |
| Encounters | 4 |
| Boss abilities | 39 |
| Drops | 43 |
| Item level | 1 to 59 |
| Tradeable drops | 0 |
| Difficulties | Heroic, Mythic, Timewalking |
Difficulties and Lockouts
Kings' Rest has 4 difficulties in the game data: Mythic resets daily; Heroic, Mythic Keystone and Timewalking can be run again at any time.
| Difficulty | Players | Level range | Lockout |
|---|---|---|---|
| Heroic | 5 | 90 | None |
| Mythic | 5 | 90 | Daily |
| Mythic Keystone | 5 | None | |
| Timewalking | 5 | 10+ | None |
Mythic+ timer, Kings' Rest: 33:00 (+2 at 26:24, +3 at 19:48).
Loot Table Value
Every one of Kings' Rest’s 43 drops is Bind on Pickup, so none of this loot can ever reach the Auction House. The table below the bosses is the complete reward list; its value is item level, not gold.
Where It Is
The entrance to Kings' Rest is in Zuldazar at 37.3, 39.5.
Return to BoralusEntrance 37.3, 39.5Zuldazar, from the game’s own world map art. The framed marker is the Adventure Guide entrance; gold diamonds are the zone’s landmarks.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Instance Map
The Adventure Guide places 4 bosses of Kings' Rest on 1 map. Numbers follow the encounter order; each links to that fight below.
1The Golden Serpent2Mchimba the Embalmer3The Council of Tribes4Dazar, The First King- 1 The Golden Serpent 80.7, 68.6
- 2 Mchimba the Embalmer 54.5, 24.1
- 3 The Council of Tribes 43.7, 79.2
- 4 Dazar, The First King 13.9, 48.2
Encounters
HHeroicMMythicTWTimewalking
The Golden Serpent
Kings' Rest has come under attack before. After a foolish troll tried to summon Hakkar the Soulflayer to this island many millennia ago, the priests of Zandalar created a mighty construct to defend this tomb. The Golden Serpent has stood against intruders ever since, judging who is worthy to enter these sacred halls.
Abilities & Strategy
Overview
The Golden Serpent spits gold at party members, who then leave it behind in the form of Molten Gold. The Golden Serpent later animates these pools with Lucre's Call. Any Animated Gold that reaches The Golden Serpent is absorbed, granting a stack of Luster that shields the Serpent and increases its damage.
Tank
- Tail Thrash inflicts Physical damage to the current target player.
- Each stack of Luster shields The Golden Serpent and increases its damage.
Healer
- Spit Gold inflicts Fire damage over time to the afflicted player and leaves a pool of Molten Gold at their location.
- Serpentine Gust inflicts damage to all players.
Damage Dealers
- Lucre's Call turns all pools of Molten Gold into Animated Gold, which move toward The Golden Serpent.
- Spit Gold inflicts Fire damage over time to the afflicted player and leaves a pool of Molten Gold at their location.
Lucre's Call
Animated Gold
Attempts to move towards The Golden Serpent. If any reach it, The Golden Serpent absorbs them and gains a stack of Luster. When any Animated Gold are killed, they return to pools of Molten Gold.
Heroic and Mythic Difficulty Only
Kings' Rest is not available in Normal Difficulty.
Loot
8 drops · item level 59 · 6 slots (Feet, Hands, Legs, One-Hand, Trinket, Waist) · all Bind on Pickup
The Council of Tribes
There was once a time when no single emperor could rule Zandalar. After a period of civil war, the heads of three families formed an uneasy coalition and tried to rule the empire together. Though they did not often agree, there was peace in Zandalar. Briefly.
Abilities & Strategy
Overview
The battle will begin with Kula the Butcher. When a councilor is defeated, they will return to their urn and the next will join the encounter. However, the defeated councilor will periodically rejoin the battle to use a single ability, and then return to their urn. When all three councilors are defeated, the encounter ends.
Tank
- Debilitating Backhand inflicts Physical damage to Aka'ali the Conqueror's current target player, knocks them back, and applies Shattered Defenses, increasing the target's Physical damage taken.
- Barrel Through causes Aka'ali the Conqueror to charge a targeted player, inflicting heavy Physical damage that splits among all players hit.
Healer
- Barrel Through causes Aka'ali the Conqueror to charge a targeted player, inflicting heavy Physical damage that splits among all players hit.
- Severing Axe inflicts Physical damage over time to random players.
Damage Dealers
- Barrel Through causes Aka'ali the Conqueror to charge a targeted player, inflicting heavy Physical damage that splits among all players hit.
- Poison Nova inflicts Nature damage over time to all players.
- Call of the Elements summons three elemental totems with powerful effects.
Kula the Butcher
Aka'ali the Conqueror
Zanazal the Wise
Heroic and Mythic Difficulty Only
Kings' Rest is not available in Normal Difficulty.
Loot
8 drops · item level 59 · 6 slots (Back, Feet, One-Hand, Ranged, Waist, Wrist) · all Bind on Pickup
Mchimba the Embalmer
There was once a caste of Zandalari whose purpose was to preserve and defend the remains of past rulers. But when a terrible plague of corrupted blood tore through the empire, it was too risky for mortals to handle the dead. Golems were summoned for the grim work of preservation and burial; they have been used ever since.
Abilities & Strategy
Overview
Mchimba the Embalmer prepares his victims for mummification. Drain Fluids inflicts Nature damage over time on target player that ends in Desiccation. Entomb seals a player inside one of the chamber's crypts, after which Mchimba begins to Open Coffin on the remaining crypts one at a time, releasing a Finished Mummy from every unoccupied crypt.
Tank
- Entomb seals the afflicted player inside one of the crypts.
- Open Coffin opens one of the crypts and summons a Finished Mummy.
Healer
- Drain Fluids inflicts Nature damage over time to the afflicted player. When the effect completes, it applies Desiccation, reducing the afflicted player's damage done and movement speed until they are healed above 90% health.
- Burn Corruption inflicts Fire damage to target player and creates a patch of Burning Ground.
- Entomb seals the afflicted player inside one of the crypts.
Damage Dealers
- Entomb seals the afflicted player inside one of the crypts.
- Drain Fluids inflicts Nature damage over time to the afflicted player. When the effect completes, it applies Desiccation, reducing the afflicted player's damage done and movement speed until they are healed above 90% health.
- Burn Corruption inflicts Fire damage to target player and creates a patch of Burning Ground.
Command Constructs
Interment Construct
Awakening Slam
Half-Finished Mummy
Entomb
Open Coffin
Struggle
While trapped, players can struggle against the doors of the crypt, alerting other players to their presence.
Finished Mummy
When a coffin that does not contain a player is opened, a Finished Mummy will emerge and attack the party.
Heroic and Mythic Difficulty Only
Kings' Rest is not available in Normal Difficulty.
Loot
7 drops · item level 59 · 6 slots (Finger, Hands, Held In Off-hand, Trinket, Two-Hand, Wrist) · all Bind on Pickup
Dazar, The First King
Dazar. The founder and first King of Zandalar, who led an exodus of his people out of the muck and mire and built a city of gold. The first tamer of raptors. The warrior undefeated. The father of a kingdom. His eternal repose cut short by Zul's dark magic, it lies to you to once again put him to rest.
Abilities & Strategy
Overview
Dominated by Zul's dark magic, Dazar returns from the dead with his overwhelming martial prowess intact. At 80% health, he mounts T'zala, his loyal steed.
Tank
- Blade Combo inflicts heavy damage to its target.
- T'zala's Savage Maul increases its target's Phyiscal damage taken.
Healer
- Gilded Destruction inflicts Fire damage on all players.
- Impaling Spear periodically springs from the ceiling, inflicting heavy Phyical damage to players hit and causing them to bleed.
- T'zala's Savage Maul increases its target's Phyiscal damage taken.
Damage Dealers
- Impaling Spear periodically springs from the ceiling, inflicting heavy Phyical damage to players hit and causing them to bleed.
- King Dazar's Aerial Smash and T'zala's Quaking Leap inflict Physical damage to all players at their destinations.
Heroic and Mythic Difficulty Only
Kings' Rest is not available in Normal Difficulty.
Loot
20 drops · item level 1 to 59 · 7 slots (Chest, Head, One-Hand, Shoulder, Trinket, Two-Hand +1 more) · all Bind on Pickup
Achievements
3 achievements tied to Kings' Rest, worth 20 achievement points in total.
Kings' Rest Guild RunDefeat Dazar in Kings' Rest while in a guild group.10
Kings' RestDefeat Dazar in Kings' Rest on Mythic difficulty.10
Keystone Hero: Kings' RestComplete Kings' Rest at Mythic Level 10 or higher, within the time limit.Max Level Unlock: Teleport to Kings' Rest
More Battle for Azeroth Dungeons
Other dungeons from the same expansion.
Recent hotfixes for Kings' Rest
- August 25, 2026 Dungeons and Raids › Kings' Rest
Finished Mummy and Half-Finished Mummy are now marked as elites.
- August 25, 2026 Dungeons and Raids › Kings' Rest
Risen Hexer now casts Shadow Bolt (was Shadowfrost Bolt).
- August 25, 2026 Dungeons and Raids › Kings' Rest
Phantom Hex Priest now uses Shadow magic (was Nature).
- August 25, 2026 Dungeons and Raids › Kings' Rest
Increased Shadow of Zul’s ability cooldown.
- August 25, 2026 Dungeons and Raids › Kings' Rest
Bloodsworn Assassin’s Sudden Rupture now prefers not targeting the same player consecutively.
- August 25, 2026 Dungeons and Raids › Kings' Rest › The Council of Tribes
Kula the Butcher’s Whirling Axes visual updated.
- August 25, 2026 Dungeons and Raids › Kings' Rest › The Council of Tribes
Aka'ali the Conqueror and Zanazal the Wise now wait briefly before attacking players.
- August 18, 2026 Dungeons › Kings’ Rest
The Council of Tribes
Blizzard Entertainment's official hotfix notes, shown in full at the hotfix tracker.