Kings' Rest +17 - Group Snapshot
The full group and each player's gear for this ranked run. Gear is our latest character crawl for each player, not a capture from the run itself.
Updated 2026-09-25 16:35 UTC

Kings' Rest
Kings' Rest in the dungeon databaseEncounters
- The Golden Serpent
- The Council of Tribes
- Mchimba the Embalmer
- Dazar, The First King
+17Verified
Gear as crawled from the character profile (character last seen 2026-08-13), not captured at the moment of the run.
Blind Oath's Winged Crest289
Rotmire's Sporeheart298
Blind Oath's Seraphguards289
White Tuxedo Shirt1
Blind Oath's Raiment298
Arcanoweave Cord285
Blind Oath's Leggings289
Luxurious Loamstriders298
Voracious Wristwraps289
Vilehex Bonds289
Sporecaller's Blooming Loop298
Preyhunter's Band295
Vaelgor's Final Stare298
Gaze of the Alnseer298
Adherent's Silken Shroud285
Belo'melorn, the Shattered Talon298
Tome of Alnscorned Regret298
Galactic Gladiator's Tabard1
Gear as crawled from the character profile (character last seen 2026-09-05), not captured at the moment of the run.
Thalassian Competitor's Plate Guard263
Thalassian Competitor's Amulet292
Venomous Warmonger's Spaulders289
Bulwark of the Consecrated Flame292
Thalassian Competitor's Plate Waistguard263
Greaves of the Consecrated Flame292
Thalassian Competitor's Plate Dunkers263
Thalassian Competitor's Plate Bindings263
Venomous Gladiator's Plate Handguards292
Thalassian Competitor's Signet292
Thalassian Competitor's Signet292
Venomous Aspirant's Insignia of Alacrity259
Venomous Aspirant's Medallion259
Thalassian Competitor's Cloth Cloak263
Venomous Gladiator's Cudgel292
Venomous Gladiator's Spikeshield292
No gear snapshot recorded for this character.
No gear snapshot recorded for this character.
No gear snapshot recorded for this character.
Dungeon facts
| Dungeon timer | 33:00 | the in-game par time for one chest |
|---|---|---|
| Two chests under | 26:24 | 20 percent under the timer |
| Three chests under | 19:48 | 40 percent under the timer |
| Expansion | Battle for Azeroth |
Chest thresholds are read from the client's own MapChallengeMode data for the current build.