Quest
Into the Vaults of Atal'Utek
A World of Warcraft quest in Vaults of Atal'Utek. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(98388))
Description
Past dis bulwark, there's nothin but snakes, spirits, and venomous death. I've lost three lieutenants dis week. Strong ones. Brave ones. Maybe stronger and braver than you. <Warleader Abdumati looks you over with a weary eye.> If you want to fling yaself into de abyss, be my guest. Bring back my scouts, if you can find dem amongst de bones. But watch your step. Dat venom will swallow you whole.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Vaults of Atal'Utek map
- Shoulder to Shoulder same spot
- What's Out There? same spot
- Purging the Vaults same spot
- The Med'jai Medallion about 80 yards
- A Worthy Vigil about 80 yards
- Relentless Strikes about 80 yards
- Patrolling the Temple about 90 yards
- Decisive Incursions about 90 yards
- Cursed Existence about 110 yards
- Ancestral Gems about 120 yards
Quests whose map markers the client places closest to this one on Vaults of Atal'Utek, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Vaults of Atal'Utek:
- Amani Foothold, Vaults of Atal'Utek
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Spell: The Vaults of Atal'UtekYou will gain access to events in the Vaults of Atal'Utek, repeatable quests from the forces at Amani Foothold, and more.
Storyline
The Battle for Atal'Utek
Part 5 of 8.
Previous: Lor'themar's Judgement · Next: Vaults of Atal'Utek: One Coin Too Many
- 1The Vaults of Atal'Utek: Altar of Fangs
- 2Nature of Her Wounds
- 3The Venomous Abyss
- 4Lor'themar's Judgement
- 5Into the Vaults of Atal'Utek
- 6Vaults of Atal'Utek: One Coin Too Many
- 7Vaults of Atal'Utek: A Toxic Tour
- 8Vaults of Atal'Utek: The Altar of Corrosion
Also part of: The Vaults of Atal'UTek (part 1 of 3).
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Into the Vaults of Atal'Utek
- 2Ancestral Gems
- 3Purging the Vaults
- 4Dark Charms
- 5A Balance Paid in Blood
- 6Wading In
- 7Cursed Existence
- 8The Innocent Essence
Step 1 of 8. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Lor'themar's Judgement
We need to tell Lor'themar what happened here. Meet me in Silvermoon. As for Zul'jarra... she needs time. She needs her people, and her people need her. She will survive this. I am sure of it. She must!
After this quest
Taken from the storyline's own step order.
- Vaults of Atal'Utek: One Coin Too Many
You don't look so good, <name>. <As Abdumati examines you grimly, your heart starts pounding and your vision goes green. The weight of the coin in your pocket feels overwhelming.> You found something out dere, huh? De vaults are full of treasure, most of it cursed.
Quests that require this one
The storyline at a glance
The Battle for Atal'Utek has 8 steps, from The Vaults of Atal'Utek: Altar of Fangs to Vaults of Atal'Utek: The Altar of Corrosion.
Maps its steps are placed on (steps per map): Vaults of Atal'Utek (4), The Coiled Isle (3), Silvermoon City (1).
Steps of this storyline count toward:
Other storylines on the Vaults of Atal'Utek map
- The Honored Med'jai
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.