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Quest

The Curse of Zin-Malor

A World of Warcraft quest in Winterspring. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Feldia+5via Wowhead (opens the original comment in a new tab)

After you accept the quest a shade comes and says

Shade of the Spiritspeaker says: THE MASTER WOULD HAVE YOU SILENT
Shade of the Spiritspeaker says: FEAR NOT ZIN-MALOR. IT WILL NEVER BELONG TO ANOTHER.
then it does an arcane explosion effect and the three spirits disappear.

That is every comment on this page.

Quest facts

LevelLevel 15-30
Quest ID28536

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28536))

What to do

StorylineWinterspring, step 15 of 54
Rewards5g 25s, 2,050 XP

Description

You have seen enough. Know that the Crystal of Zin-Malor brings only ruin to all around it. Leave this place, if you do not wish to join us.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Winterspring Quest turn-in 2 mapped points
Winterspring map showing where to go for The Curse of Zin-MalorTurn-inObjective area

In-game waypoint: /way #83 46.9 53.8

Coordinates

  • Turn-inWinterspring 46.9, 53.8/way #83 46.9 53.8
  • Objective areaWinterspring 50.7, 55.1/way #83 50.7 55.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Winterspring map

Quests whose map markers the client places closest to this one on Winterspring, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Winterspring:

  • Everlook, WinterspringHorde · about 770 yards east
  • Nordrassil, HyjalAlliance and Horde · about 1,000 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 240 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold25 silver
Experience2,050 XP

Storyline

Winterspring

Part 15 of 54.

Previous: Pain of the Blood Elves · Next: In Pursuit of Shades

  1. 10Pride of the Highborne
  2. 11Descendants of the Highborne
  3. 12Legacy of the High Elves
  4. 13Descendants of the High Elves
  5. 14Pain of the Blood Elves
  6. 15The Curse of Zin-Malor
  7. 16In Pursuit of Shades
  8. 17Trailing the Spiritspeaker
  9. 18Hammer Time
  10. 19Rubble Trouble
  11. 20Boulder Delivery
  12. 21Kilram's Boast

Showing steps 10 to 21 of 54.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Pain of the Blood ElvesWinterspring · Level 15-30

    One year ago... The legend of the Crystal of Zin-Malor reached Silvermoon, and I led a group of the finest warriors and scholars available to this land. We brought ample mana crystals, so none of us would be tempted to taste the crystal itself. The crystal did not need our hunger to ruin us.

After this quest

Taken from the storyline's own step order.

  • In Pursuit of ShadesWinterspring · Level 15-30

    You say it spoke of a master? Of one who holds Zin-Malor? This is grave news. You must act, <class>! I saw the shade fly off to the south. Take the path to the upper ruins, and you may be able to climb the frozen waterfall after it! And do not let your guard down... it may be waiting for you.

The storyline at a glance

Winterspring has 54 steps, from Threat of the Winterfall to Umbranse's Deliverance.

Maps its steps are placed on (steps per map): Winterspring (54).

Steps of this storyline count toward:

Other storylines on the Winterspring map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.