For any fellow Prot paladins out there needing the spell ID for the Damage reduction effect it is: 132403
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I have the Divine Purpose talent [spell=86172], and when I get chains of SotRs the damage reduction duration DOES get extended by three seconds for each smash.
In Legion, the term “Active Mitigation” refers to a single, specific ability that a Tank must use as a “counter” to specific boss abilities.
These boss abilities are designated as “Mitigation Checks”. If you fail to use Active Mitigation against a Mitigation Check, you receive an additional negative side effect, e.g. being flung away by a boss ([npc=91007] of Neltharion's Lair) or the boss gaining a shield ([npc=95885] in Vault of Wardens).
Here is a list of the Active Mitigation abilities for each Tank Specialization in Legion:
- Guardian Druid - Ironfur
- Protection Warrior - Shield Block
- Protection Paladin - Shield of the Righteous
- Vengeance Demon Hunter - Demon Spikes
- Brewmaster Monk - Ironskin Brew
- Blood Death Knight - Mastery: Blood Shield / Death Strike / Marrowrend
Note. Marrowrend grants Active Mitigation via a short Recently Used Death Strike buff. Bone Shield itself provides no Active Mitigation. Also, unlike all other Tank Specializations' Active Mitigation, Blood Death Knight's abilities are on the global cooldown table ("on the GCD") therefore cannot be used at any time.
Tooltip
Slams enemies in front of you with your shield, causing Holy damage, and increasing your Armor by for 4.5 sec.
When Shield of the Righteous expires, gain 10% block chance and deal Holy damage to all attackers for 4 sec.
Armor granted by Shield of the Righteous is increased by up to 60%, based on your missing health.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
More Paladin spells
Related
Community notes from Wowhead · 82 comments
Top 3 shown above · 50 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Assuming a hit is not blocked while the buff is active, it emulates the 30% damage reduction of a block (4.3 values).
Assuming a hit is blocked while the buff is active, it is slightly better than a block with Holy Shield active (4.3 values).
Ultimately, prot paladins have gained the ability to "block" unblockable attacks (Ex: Madness Impale).
Unfortunately, the 3 second window could pose a challenge to effective usage. Then again, perhaps that is the point of "active mitigation".Edit: Mastery currently increases the physical damage reduction effect: with 20% mastery, SotR reduces physical damage by 50%, instead of 30%.
Holy Avenger and Sanctified Wrath also allow you to increase the number of SsotR you cast in a given period of time, but on demand, rather than at random.
Not sure why this is shown to be modified by Holy Shield. Does increasing your shield block value increase this spell's damage?
I'm glad they did this. In previous patches, you kind of had to take their word for it that you were brutally slamming your shield into the target with all of the accumulated force you'd built up over the fight. Now it sounds like you're single-handedly ripping apart an oil tanker.
Perfect for Weak Auras tracking. thank you!
10.1 Edit
Want to reduce a keybind for your Prot Paladin? Here is the 10.1 version that macros Shield of the Righteous into [spell=204019] (or [spell=53595]):
#showtooltip [nomod:alt] Crusader Strike; Shield of the Righteous
/cast [combat][mod:alt] Shield of the Righteous
/cast [nomod:alt] Crusader Strike
- Press the macro to cast Shield of the Righteous and [spell=204019] (coded with Crusader Strike), whichever available or both.
- Prevents unintended Shield of the Righteous casts when out-of-combat, especially when you are building beans with [spell=204019].
- While holding Alt, press the macro to forcefully cast Shield of the Righteous even if you are out-of-combat.
- Automatically switch between [spell=204019] or [spell=53595] as your talents change.
The SotR first, BH second build helps solve the missing bean problem. Even if you are full with beans, this macro will unload 3 beans first with SotR. Therefore, you will not lose the bean from the BH cast.Original comment
If you find Protection Paladins too keystroke-intensive (i.e. pressing your Shield of the Righteous keybind too many times every pull), here is a helpful macro:
#showtooltip [nomod:alt] Hammer of the Righteous; Shield of the Righteous
/cast Shield of the Righteous
/cast [nomod:alt] Hammer of the Righteous
Since Shield of the Righteous is currently (9.1.0) off GCD, this macro combines Shield of the Righteous and [spell=53595] into one key. It will cast either or both of them as they are available. (You may press the Alt key to see the readiness and tooltip of Shield of the Righteous.)This macro makes Prot Paladins' rotation much less clunky and much less keystroke demanding. It helps you enjoy a serene playstyle of the tank, like in the good ol' days.
Speaking of the macro's coding, putting the "/cast Shield of the Righteous" line above "/cast Hammer of the Righteous" solves the missing bean (Holy Power) problem. The missing bean problem occurs if "/cast Hammer of the Righteous" is above "/cast Shield of the Righteous" and you are using the macro when you are full on 5 beans. The first cast of [spell=53595] will not grant you a bean because you are full, and Shield of the Righteous takes away 3 beans. With the macro here, Shield of the Righteous is the first to be cast, so [spell=53595] will still grant you a bean as it should.
Both CS and HotR have a 3 second shared cool-down, which means 3 holy power will take ~9 seconds to generate.
This has a new sound effect as of 4.3. It's awesome.
Bastion of Glory can be considered as the resources for Protection [class=2]; one can have 5 stacks of Bastion of Glory max.
it generate by:
- Shield of the Righteous (+1; reducing physical damage [class=2] himself take by 30%)
when [class=2] have stacks of Bastion of Glory, this spell can be cast to consume all stacks of Bastion of Glory:
- Word of Glory (self healing increased by 10% for each stacks of Bastion of Glory consumed; not on GCD)
That's because in early Cata, Holy Shield was a talent that procced on ShotR and WoG and increased your block chance by 10%. It just wasn't removed from the list.
I love having two abilities, this and HotR, that go CLANNNGGGG.
I don't remember with TBC, but in WotLK holy damage does not equal "spell avoidance". Physical\holy damage decides if the damage is mitigated or not, and it also seems to decide if the damage can be resisted. While playing WotLK beta I've had every single holy ability resisted, including all the melee abilities. Divine storm and all seals can all be both dodged, parried and resisted. Melee\ranged spell affects what kinds of avoidances apply. Melee can be dodged and parried, while ranged spells seem to have alot higher chance to be resisted (but they don't seem to miss any more often, as they
and no one ever saw that this abiity is BASELINE? shame on u ppls.. thanks to this ability AND the fact that righteous fury gives +90% threat baseline.. means that a holy or even a retri pala can tank as efficiently as an arms/fury warrior.. or tell me that u never tried to tank as retri and u failed at 58+ instances plus the buff retribution aura to 150% more jus think of possiblities.. basic tank gear and u can tank easily a non heroic thanks to those abilities PS divine storm=holy dmg.. LOTS of aggro
For prot. pvp paladins if you want to make nice crits with shield of righteous then try out that: gather 3 holy power with crusader strike then strike judgement and wait for Sacred Duty to pop after that turn on Inquistion then Divine Plea+wings and trinket with str. if u got and u can crit really nasty. All is here shield of righteous is holy dmg, Inquisition will give u 30% incr. holy dmg also with the glyph shield of righteous (10% incr. dmg on Shield of Righteous) this can bring casters down really easy and in the arenas it will work great if u make it in the right way.
ty for the info this is still accurate with 8.1.5 :D
Let us compare this to a [class=1]'s Shield Block.
When a Paladin or Warrior block a physical attack, the attack does 30% less damage.
When a [class=2] has [spell=132403] up, all physical attacks do x% less damage (varies depending on mastery, but let's say about 30% less). And if the Paladin also blocks that attack, the damage it does is further reduced by 30%, which occurs at a rate equal to the Paladin's block chance.
When a [class=1] has Shield Block up, all physical attacks are blocked doing 30% less damage, and the warrior has a chance equal to the warrior's block chance that the attack will be critically blocked, doing a further 30% less damage.Shield Block and Shield of the Righteous work somewhat like mirror images of eachother, in other words the result is very similar. Physical attacks are either blocked or 'super-blocked'. However Paladin Mastery ([spell=76671]) increases the reduction value of the of the 'superblock' faster than it increases the liklihood of that superblock, whereas Warrior Mastery ([spell=76857]) increases the liklihood of a 'superblock' much faster than a Paladin's Mastery does, but without increasing its reduction value per se.
Also a Paladin's Mastery increases the Self Healing value of Word of Glory. and Shield Block lasts twice as long per cast than [spell=132403].
[...] Here is the 10.1 version that macros Shield of the Righteous into [spell=53595]:#showtooltip [nomod:alt] Crusader Strike; Shield of the Righteous
/cast [combat][mod:alt] Shield of the Righteous
/cast [nomod:alt] Crusader Strike
- Press the macro to cast Shield of the Righteous and [spell=53595] , whichever available or both
- Prevents unintended Shield of the Righteous casts when out-of-combat, [...]
- While holding Alt, press the macro to forcefully cast Shield of the Righteous even if you are out-of-combat.
[...] The SotR first, BH second build helps solve the missing bean problem. [...]Nice! thank you :D
I experimented with so many macros /spell combos over time and yet missed this one? How could I….
I’m gonna test this but there is something about it that is confusing me a lot! So I was hoping you might can help me understand it…The main thing confusing me is the way you use [nomod]: when I read the macro, to me it feels like it's contradicting itself, I’m not saying it is, but as I've never used [nomod] with key-modifier, it’s an unfamiliar way to use it (to me) and I don't quite get how it's meant to work and why use this form in the first place. I usually use [nomod] in a very basic way, here a simple example to get you understand my low macro-IQ:
Spoiler
all-in-one-button flasks macro#showtooltip
/use [mod:alt] item:191341
/use [mod:ctrl item:191329
/use [mod:shift] item:191332
/use [nomod] item:191320
What I do NOT understand:
ISSUE #1: According to what you wrote in your post, the macro is meant to cast both spells together (if resource available, ofc), but I don't get how it does that, if I read this part:/cast [combat][mod:alt] Shield of the Righteous
it's my understanding that this will cast Shield of the Righteous only when pressing Alt (if in combat), what am I missing?
What I do NOT understand
ISSUE #2: What is the difference between a macro as yours, using [nomod:alt], compared to a macro with same function but using [mod] instead like the following version?
(written with considering SotR first / BH second build issue)#showtooltip [mod]Shield of the Righteous; Crusader Strike
/cast [combat] Shield of the Righteous
/cast Crusader Strike
- macro casts Shield of the Righteous (if resource available) and [spell=53595]
- preview icon shows [spell=53595] even if it's not the first to cast
- holding any modifier will show Shield of the Righteous instead (only for tooltip view, it does not affect the casts)
is there a benefit to it and why would you use the [nomod:alt] form in the first place? There is something I’m somehow missing to see/understand and its setting my brain on fire…
Smoking pixels…
I hate this spell! As a holy paladin I want to use my new shiny 2 hand mace and instead I am forever stuck with a shield.
In case you play a holy paladin on Remix and Shield of the Righteous is not replaced with Shine of the Righteous, just use a macro: /cast Shine of the Righteous
Err, maybe its the fact that you're playing 3.0.3 (Echoes of Doom) where the level cap won't be 80 till about a week from now? You need to be lvl 75 to get it so you won't be able to see it at the trainer until the actual expansion, you might wanna read before you post.
Rank 2 gives sbv + 520
You are getting SBV + 390 because you have Redoubt, which affects SotR.
Wrong -- Redoubt gives you block value +30%, but does *not* increase your SoR damage. The talent you're thinking of is Shield of the Templar, which increases your SoR's additional damage by 30%.
That seems a bit odd to me, could we get a source for it? It's not that I don't believe you, but it does seem odd :P. EDIT: Now I understand, I wasn't really reading it all that well. For those confused as I, Redoubt does not increase your SoR damage directly, however, the SBV added from it DOES.
It's odd that the tooltip doesn't add in the 10% from 1h weapon specialization while it adds on the 30% from shield of the templar.
not to mention with the 3 sec silence that is being added in 3.1. This move will be insane, call it on average 2500 damage and a 3 sec silence every 6 seconds, can't wait.
Hammer/Crusader Strike used to have a 4.5 second cooldown, so getting a 3 holy power SotR off took 13.5 seconds. The cooldowns were lowered to 3 seconds shortly before the patch because protection paladins on the beta really were baffled by not having a button to push every GCD. The cooldown reduction on those abilities also greatly reduced the prot paladins' ramp up time, as well.
This is incorrect, it only takes 7.5 seconds to generate 3 haste, you only need to use 5 GCD's to get there. CS > J > CS > AS/HW > CS Then the 6th GCD would be SotR, for a total of a 9 second rotation.
Also very much doable without Divine Plea for certain PvE situations. (Propably usable in PvP too) 0.0s Inquisition <-- with 3 holy power 1.5s CS or HotR 4.5s CS or HotR 7.5s CS or HotR 9.0s SotR This is a perfect scenario and as such might not actually be doable with lag and other things causing time to be wasted but you should easily be able to get that SotR out before the Inquisition is over. On the global cooldowns between the Crusader Strikes use Judgment for the possible proc and then AS or HW as they also benefit from Inquisition. Pop wings just before Inquisition for maximium
Couldn't you just do: CS, CS, CS, Inquisition, Divine Plea, Shield of the Righteous?
The damage increase stacks multiplicatively. So you're actually getting a 1.2*1.3 = 1.56; a 56% damage increase, not 50%.
With the addition of Multistrike as of 6.0.2, you will now sometimes hear this go CLANG CLANG CLANG.
it is meant to be very similar (but not identical) to a Protection Warrior's Block and Critical Block mechanics, from their mastery
Useful comment, was wondering about this myself. Now: Seraphim up time + Shield of Righteous spam during Holy Avenger looks like a valid option
Great for Tellmewhen as well, thanks!
The buff is normally a purple icon in Tellmewhen just fyi if you ever have issues figuring them out.
vanilla wow pally tanks: whimps
TBC tankadins: well, were getting somewhere
WotLK tankadins: warriors and druids step aside as main tanks, paladins get 100% aggro on undead and demons, plus lay of hands just went from that annoying anti-wipe spell to the master heal(only 3 raids and their wings are not undead based(ulduar, the nexus, and certain wings of Azjol-Nerub are not undead))although a realatively sharp blow to paladins is the change to seals and the lost of seal of the crusader
I dont know where you're getting 14 seconds from, but it sure takes nowhere near that amount of time. Try 6-8 seconds.
Given: GCD = 1.5sec Inquisition @ 3 HP = 12sec Inquisition > 1.5s > CS > 1.5s > AS > 1.5s > CS > 1.5s > Judge > 1.5s > CS > 1.5s > SotR 1.5 x 6 = 9 secs, more than enough to get SotR with inquisition up. I'll add them as we go along: Inquisition > 1.5 > CS > 3 > AS > 4.5 > CS > 6 > Judge > 7.5 > CS > 9 > SotR Stand in taunt range of the boss: Divine Plea > Avenging Wrath > Inquisition > Taunt This gives you 50% increased holy damage, 20% increased non holy damage, 20% increased healing. Very useful to quickly build threat. Lets say Avengers Shield as standard hits for 6600 holy damage +5
It is basically impossible to build back up to three holy power charges after using Inquisition as a protection paladin. 1.5 second cooldown after using Inquisition, 9 seconds for building up holy power through Crusader Strike or Hammer of the Righteous, then another 1.5 second cooldown, and Inquisition ends (as it lasts 12 seconds maximum), so you'll lose the Inquisition buff before you can use Shield of the Righteous. It isn't worth using if you wait for only 2 holy power, as a 3-charge SotR is twice as strong as a 2-charge one, while Inquisition only adds 30%. All the other things that G
The devs told us exactly how Prot Paladin abilities work in PvP at the link(s) below.
http://us.battle.net/wow/en/forum/topic/20747314610#2
I'm pasting it here as they typically delete the beta forums after release.
Avenger's Shield deals 50% damage in PvP
Shield of the Righteous deals 50% damage in PvP
Light of the Protector heals for 50% in PvP
Hand of the Protector heals for 50% in PvP
anything over 2760 SBV is uselssThat's inaccurate, and is not how DR works.
If the DR doesn't start until 30 * (level), then you won't see any DR at all until you reach 2400 BV. Once you reach 2400 BV each successive point of BV thereafter will contribute less and less and less to your ShoR, with an infinite amount of BV required to reach 34.5 * (level) contribution.
Also seems to be doing way more damage. Before 4.3, max crit was around 20K or so. Now I regularly hit 30 or more. Went through MC yesterday like a hot knife through butter. Can't find anything in the patch notes about a massive Prot Pally buff. What gives?
We're going to definitely hold strong when it comes to tanking!You have to remember that Blizzard has removed Blessing of Salvation so this additional threat generated will be needed to keep up with that change.
End result is that warriors and paladins are going to be able to do a "bit" more damage in their tanking spec.
By the way, druids and deathknights should already do enough damage.
hurray, another step closer to losing the uniqueness of the paladin tank
plus now rogues will know not even to attempt to kill a protection paladin because not only will he be unhittable and able to heal but do massive damage as well.
Please do not take me for a fool, I understand and have been very well aware that this is an expansion talent learned at level 75. I was not looking for it on the class trainers as of now. My question was irrelevant of that information, I was inquiring about the information posted on the "Taught By" tab at the top of the page. Where it is only showing alliance trainers.
Can this be used while silenced like HotR?
you can with Shield slam, so is assume you can with this also, and dosen't really look to me that its a spell, so yea, i gues the answer would be: yes, haven't tested tho, i level as Retribution atm hehe, tho ill proberly respec Protection quick to test this Imba Ability out today, maybe id test the silence thing also, who knows
ill be back!
Did a 5,5k crit with rank one, very powerful ability <3
Prot4evah
on live, rank one gives SVB + 390 dmg, not sure about rank 2 yet, will check