more to the point, stop getting hit you silly hunter
Spell
Mending
Physical
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
still wondering if the healing received by the proc creates threat, seems like a silly question but it was something i wondered with lifeward and blood drain as well. thanks
Since no one's mentioned it so far--the all important "What does it look like?"
Mending has a very heavy "leafy" effect. You'll notice a greenish yellow glow and leaves constantly fall off of your weapon.
Tooltip
Permanently enchant a weapon to sometimes heal you when damaging an enemy with spells and melee attacks. Cannot be applied to items higher than level $ecix.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
Reagents
Items that grant this spell
More Enchanting spells
Related
Community notes from Wowhead · 87 comments
Top 3 shown above · 50 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Spells and melee?
No love for hunters, I guess :(
I have my leaf blower from Everquest back! The druid epic from Everquest, which took me a whole year to get back in the day, had the same sort of leafy effect.
Irrelevant and useless reply, Tony. The question was not 'Tanks I run with have trouble with threat, do you think this will help them out?'. It was a valid question about the mechanics behind the heal. By your logic people should leave a couple empty gem slots in their gear because the tiny DPS/survival/regen/whatever from 2 gems slots will make no noticeable difference to anyone's performance.
Just finished running some numbers.
The setup: Paladin tank with 1.49% crit (10 rating from Alchemist stone), 2006 spell power, no haste - 2.8 swing speed.
2783 total hits, and the numbers slowly started to stop fluctuating. 2367 of the hits did not proc it. On 416 of the hits, it did proc, meaning that it proc'ed 17.58% of the time, with a proc rate of 3.77 PPM (procs per minute).
For healing, 401 of the procs were non-criticals that healed for 836 to 961. 15 procs were criticals that healed for 1254 to 1392. The average heal came in at 915.4, and the healing per minute was 3448.92, this is also assuming the tank is not at full hp 100% of the time.
It beats the hell out of nothing and is probably good for enchanting a low quality weapon, a weapon where you don't want to waste lots of gold on only to get an upgrade for it quickly - I got mine for 100g. I suspect that Windwalk might scale better for bosses that hit harder, but on my server no enchanter seems to have that yet, so another reason to have this enchant.
Edit: It's also a shame that the leaves are not there, like in the preview video on mochamp.
I don't agree. Yes this apears to be Lifeward's successor. But it doesn't apear to be expensive by and far. Hypnotic Dust is the generic Cata dust, what Infinite Dust is in WotLK and Greater Celestial Essence is the Cata equivalent to WotLK's Greater Cosmic Essence. Furthermore you'll need only one of each and since this enchant goes yellow on the diffculty meter at 460 it's safe to assume it'll be learned at least at 455 and more likely right of the bat at 450. Now if you plan on questing your way to 85 as a melee this is definately worth the investement imho. It will decrease your downtime
DK runeforges work off straight percentage increases, so they scale extremely well with gear and levels. I would not consider other enchants if I were a DK.
Hotfixed: Now procs for hunters.
Using this on both of my rogue's weapons and the proc rate is fantastic and can crit. Highly recommended enchant, it's sometimes out-healing recuperate.
this is probably the best 'low cost' weapon enchant for a tank type character.
while the dodge proc one may be better, its also quite a bit more expensive.
it should proc a decent amount on a warrior as well when you consider auto attacks, heroic strike off the global every 3 seconds, and an attack per gcd. you are getting about 4 swings out per 3 seconds with a prot warrior so it should average a proc roughly every 7.5 seconds or so, saying you are tanking an instance and have rage to keep spamming your attacks on cool down.
edit - btw if you are really having threat issues with vengeance you are doing something terribly wrong. vengeance is so overboard atm most tanks are ignoring hit and expertise caps because vengeance easily covers up any misses you have.
Procs from Warrior's Rend DoT (confirmed.)
No (seeming) internal cool-down.
Best used for AoE fights.
Level 1-60 heals for 121 Health each proc.
As a tank warrior leveling to 85, along with my Enchanting alt alternatingly, I was eagerly putting this on every weapon I was picking up via quest rewards/drops in order to help smooth the transition into running cata dungeons. While this does proc often, a warrior tank specced into Blood Craze and using Enraged Regeneration and Victory Rush, when available, will find the healing from this enchant downright paltry to the point that during most 5-mans it was
Does anyone know if the healing received creates threat?
Seems to be a 10% proc chance. Went afk attacking a dummy for 15 minutes, 318 melee hits 32 mending procs. When i tried again with my seal active the occurrence stayed at roughly 10% with about double the frequency of heals in comparison to no seal active over a period of time.
well thanks all for the positive ratings but still wondering if anyone has an answer to this question of the proc generating any threat. :) I am aware that it would be a small amount but its just something I would like to have an answer to or perhaps a good way to figure it out on my own.
to test, ask a friend to aggro some mob, agro another mob yourself, make sure you're not using any healing talents at that moment, check your friend target's threat list :) its better if your friend will bodypull and not use any healing at all too.
As of 3/12/2011 the heal from this enchant does not produce any threat. I just beat on the training dummy for about 3 1/2 minutes, and got 29 procs healing for about 850hp each, and none of them generated any threat.
That's the first thing I thought of too. Great effect. http://everquest.allakhazam.com/db/item.html?item=3571
Just saw this for the first time in-game. It immediately took me back to EQ. The only graphic that looked cooler, imo, was Singing Short Sword for bards.
I've been playing around with this enchant on my 85 rogue on PVP and have found it CAN tick off Rupture and possibly Deadly Poison(not confirmed; will try and see if I can test this). I would assume this is the same for all bleed effects.
Edit: Does seem to proc off Deadly Poison ticks on my rogue.
Warrior enters combat. Warrior uses Rend. Warrior uses Thunder clap. Warrior ?. Profit.
For those of you interested in how this enchant might work for casters:
I did some tests on my boomkin using Recount. With dots running and following eclipse rotations on target dummies, I found that it procced 14 times in 4 minutes. It crit twice.
Hit Min: 749 Avg: 805 Max: 848 Count: 12 Percentage: 85.7%
Crit Min: 1247 Avg: 1248 Max: 1249 Count: 2 Percentage: 14.3%Total Healing by Mending: 12154
The crit % is within 2 percent of my current spell crit.
Following those numbers, it would seem to proc about 3.5 times per minute.
Is it worth it for caster? Right now I am leaning towards no. However, if I were to dot everything in sight and get more procs it might be nice. I'm guessing that it doesn't work that way...it most likely has an internal cooldown or procs per minute limit.
Here's some data I just ran on my Paladin. Hit Cap'd for 85. 2.60 weapon speed. 60 second samples. Auto attack only face to face with level 85 target dummie. Spell crit 8.48%
3246
4671
4894
1778
4567
4045
3619
4999
2593
21203653.2 MEAN
1180.080016 Standard Deviation
60.88666667 Average Hit Points per SecondAfter doing one test with Seal of Truth - the dot Censure that is applied onto targets also triggers the mending effect.
I retried this under different circumstances. 60 second samples. Hit Cap for 85. Level 85 target dummie from behind. Seal of Truth active. Spell Crit 8.48%
I ran this trying to pump out as much damage as possible to see the different. This is a best-case scenario type set up.7399
7622
5245
5007
9910
7616
7427
13635
6260
70337715.4 Mean
2496.263572 Standard Deviation
128.59 Mean HPSSo all out combat doubled the HPS. I was doing both melee and magic damage through my debuff Censure. I do not know if this will work the same way with bleeds, I don't really think it would. Also, are my results because of a mix of melee/spells? Would a warlock with multiple dots incur the same numbers?
It makes your weapon pulse yellow green and leaves to splurt out ever three seconds or so. My paladin looks slightly ridiculous with a leafy axe. Graphically speaking this is the perfect chant for druids.
THIS is a wonderful enchant if you are gonna solo Magtheridon as prot warrior (maybe even as dps warr)!
Tried Magtheridon without the enchant and just relied on my self healing talents and shieldwall+last stand+enraged regen macro but it was still not enough healing.
After reading the info here I decided to put the enchant on a weapon I had lying around and BOOM, with all the bleeds on the adds and all the AOE a prot warr has, phase 1 was a cakewalk, didn't need to worry about healing at all. When phase 2 hit, the dmg went up just a little but was still managed with the enchant and blood craze. I only used my macro when I was at 20-30k health left and the enchant kept me up long enough for the macro to come off cd and I could use it again.
This enchant is just wonderful!
Recount on healing done: (In a 572 second fight, just over 9.5 minutes)
Blood Craze - Count 594 - 704564hp - 57.1%
Mending - Count 344 - 291249hp - 23.6% (That is just awesome!)
Enraged Regen - Count 30 - 227257hp - 18.4%
Victory Rush - Count 1 - 10926hp - 0.9%
do target dummies really have threat tables? gzz where have I been lol? :) thanks again for the answers it has long been a question personally
The change to healing crits (+100% instead of +50% healing) introduced in 4.2 applies to the mending proc, too.
I see what you're saying, but a percentage point is 1/100th so if something heals for 0.0075%, it's healing for 0.000075 * 100k = 7.5e-5 * 1e5 = 7.5 HP
Finally got [item=78479], and decided to put Enchant Weapon - Mending on before anything else out of curiosity. (Prot Paladin)
Currents Stats:
Strength: 4879
Stamina: 15426
Intellect: 107Attack Power: 9993 (No Vengeance)
Spell Power: 3024
Haste: 1.02% (Both Melee and Spell Haste)
Melee Speed: 2.57
Hit Chance: 2.18%
Expertise: 16 (2.50% chance to Dodge on Lv88-Boss, 10.00% chance to Parry)
Melee Crit Chance: 1.13%
Spell Crit Chance: 3.50%Current Buffs are:
[spell=20217]
Flask of Steelskin (With Alchemy perk)
[item=62667]
Current findings were done in the span of 10 minutes and 2 seconds, standard Prot "DPS" priority from behind Boss Level Target Dummy. (Lack of thinking on my part, as we're rarely tanking -behind- a boss)Total Melee Breakdown:
144 Crusader Strike (8 misses, 4 dodges)
58 Shield of the Righteous (1 miss, 3 dodges)
227 White Hits (18 misses, 6 dodges, 45 glancing)
43 [spell=31935] (1 miss)
(About all I could consider proccing it)Now, for the healing procs:
65 Drainlife hits (No crits)
63 Mending hits (3 Crits)Average heal of Drainlife was 9411. Overall healing was 611736.
Average heal of Mending was 890, the average crit being 1758. Overall healing was 58651
Make of it what you will. At this point I am block capped, so Windwalk is only a speed boost to me (although a frequent one). Landslide would also seem a likely choice, as more damage is more damage (Or AP in this case). From a pure "survivability" standpoint, I like to think that every single little thing counts, so I shall stick with Mending for at least one or two raid nights, once again out of curiosity in an actual raid environment.Some minor things to note are that since no blocking occurred on the target dummy, there was no chance to gain Reckoning, which I could see drastically altering (or perhaps not at all) the number of hits. The healing numbers are most likely affected by any increased healing/healing taken talents in the Paladin Protection tree.
(Originally posted this comment on the actual item, not the spell effect. Might as well put it in both, as anyone could look at one but not the other)
With all the changes going around, I'm going to see if the new form of Leader of the Pack will be good enough for soloing with no downtime, or if I'll need to add this. I really hope they change the ilevel restrictions though. It's really going to hurt when I replace my heroic Distant Land. T_T
I'd think other enchants would be better for a lock in PvE. PvP however, I'm definitely trying this out as affliction, we'll see how awesome it is!
I loved my lightsabers tho. I even found a workaround to make 2 blues and 2 reds when they added the quest to make it so that you didn't have to reforge it back and forth between the two-hander and two swords.
Wondering if you can confirm that this will double proc? I currently get over 900 per heal in my OH.
Yes it can, think of it just like Lifestealing without the damage.
I would think this spell effect also benefits warriors who have "Field Dressing" talent in arms, increasing healing received by 20%
On my enhance shammy i get Critical Heals from Mending on both weps almost 2k and it procs all the time from shammy awesome attack speed. Deffinately use windfury for speed and 4.4k att pwr. I use Spark of Life and Focused Insight talents as well from the resto tree. With healing stream totem and maelstrom instant heals it's amazing bro. For the lost att pwr from landslide that procs every 45 secs cd(chance sometimes) I use Swordgaurd embroidery(tailoring) 1k att pwr procs alot from the speed. I also use Eng for the gear tinkerin gloves aprox 1k att pwr also great in area. Also the crit and 4k att pwr trink is awesome from brewfest.
Maybe this can help some enhancement shammies looking for this enchant.
I applied it to my both weapons, and they stack. It will have a chance of proc on your main hand swing, and another one on your offhand swing.
This works with all spells and attacks and that includes windfury, frostbrand, flametongue attacks and lighting shield too! (including static shock)
Sometimes it procs for me two times at once with Stormstrike and with Windfury, what makes me think it can procs 4 times on a windfury attack if you have enough luck.
This procs very often and every proc was healing my shammy for 980~1040, sometimes criting for 1900+, on lvl85. This, plus Maelstrom Weapon and Healing Stream totem grants a very nice survivability. (note: I have [spell=84848] at rank 3)
It is a very good enchant for PvP and probably for leveling (haven't tested on lvlin').
Hope this help, see ya!
@EDIT
I think it is a 15% chance proc, because of this [spell=95709].
I tested this as a survival [class=3]. The following ranged abilities trigger [spell=74194]:
[spell=53301] (fire)
[spell=3674] (shadow)
[spell=1978] (nature)The following abilities do NOT trigger [spell=74194]:
[spell=77767] (nature)
[spell=75]
[spell=3044] (arcane)
[spell=109856] (fire) from [item=78480]
[spell=99621] from [item=70139]
Steady Shot
[spell=34026]
Pet abilitiesI'm not sure about [spell=2643] because I have [spell=87935] - the subsequent Serpent Sting DoT definitely triggers it, but I don't think the Multi-Shot does.
In case you were wondering about how much the procs actually heal for, I just tested it on my Disc Priest, procs fairly often for somewhere in the region of 950hp each time.
So it does NOT scale with spell power. I'm going for Enchant Weapon - Windsong instead!
I just checked the healing number amounts in Shadowlands 9.0.5 update (after the great squishening). and the number for a one handed sword used on my level 30 - 33 Death Knight is around 49. I'm not sure if item level or two handed weapons affect this.
Maybe nice for soloing stuff, but seems about as useless as Lifeward was for WOTLK, particularly in the beginning of the expansion when mats are expensive.
You guys must have missed the part where this can proc from spell damage. This is going to be pretty good for pvp for anyone who has dots. I put this on my boomkin, and since there is no PPM or CD, the way it is worded in the tool tip says that each time a dot ticks, you have a chance to heal. 2-3 dots, ticking every 2-3 seconds, seems like good odds to frequently get heals.
I am testing it on my boomkin, but I haven't put in the time required to really get an idea of how good it is. If it turns out to be ineffective, I may go with the Hurricane enchant instead.
This procs ALOT when swiping and trashing AOE pulls on my drood.
Feral Druid in cat form 108k health.
Proc heals for 950-1000
Reason why I think it's healing for more in your case is possibly because in feral you have Nurturing Instinct.
I put this enchant on my offhand weapon on my enhancement shammy. I was unable to determine how often it proc'd (unfortunately), but when it proc'd it typically would heal me for 750 to 850; however, there were a couple of times that it critted and healed me for 1250'ish.
Confimed on my rogue. Can proc offa any poison hit or tick, any bleed(Garrote, Rupture, even Hemorrhage glyph bleed) on top of autoattacks. Also as a added bonus, this seems to work for subtlety only, it can proc offa Recuperate. More testing is needed but I believe it may proc off the energy part tick on recup, I have no idea if this was intended but dropped poisons offa weps, stacked combopoint with backstab so there was no dots on the dummy, popped recup and watched it proc once or twice each time while standing well outta melee range from the dummy. Edit:I saw multiple ppl commenting ho
For a little comparison between Mending and Seal of Insight; Mending did about 25% vs SoI doing 75% in a short test (~500 hits) on training dummies.
You can only put it on an ilevel 300 or higher item. Meaning that you can only put it on a cataclysm weapon.
At 463 it's still worth 5 points; nice to know if there are other enchants in the 450-463 range that you can use for enchanting your toons' gear to get max usage for your mats, not just fastest levels, and still get 5 levels for making this at 463.