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Mending

Spell

Mending

Physical

2 secSelf Only

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

84 more comments below ↓

Mending
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Tooltip

Permanently enchant a weapon to sometimes heal you when damaging an enemy with spells and melee attacks. Cannot be applied to items higher than level $ecix.

Spell facts

SchoolPhysical
Cast time2 sec
EffectEnchant Item
RangeSelf Only
Taught byEnchanting (skill 1)
Spell ID74195

Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.

Reagents

Items that grant this spell

More Enchanting spells

Every Enchanting spell

Related

Community notes from Wowhead · 87 comments

Top 3 shown above · 50 more here

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

259154+20via Wowhead (opens the original comment in a new tab)

Irrelevant and useless reply, Tony. The question was not 'Tanks I run with have trouble with threat, do you think this will help them out?'. It was a valid question about the mechanics behind the heal. By your logic people should leave a couple empty gem slots in their gear because the tiny DPS/survival/regen/whatever from 2 gems slots will make no noticeable difference to anyone's performance.

568323+17via Wowhead (opens the original comment in a new tab)

Just finished running some numbers.

The setup: Paladin tank with 1.49% crit (10 rating from Alchemist stone), 2006 spell power, no haste - 2.8 swing speed.

2783 total hits, and the numbers slowly started to stop fluctuating. 2367 of the hits did not proc it. On 416 of the hits, it did proc, meaning that it proc'ed 17.58% of the time, with a proc rate of 3.77 PPM (procs per minute).

For healing, 401 of the procs were non-criticals that healed for 836 to 961. 15 procs were criticals that healed for 1254 to 1392. The average heal came in at 915.4, and the healing per minute was 3448.92, this is also assuming the tank is not at full hp 100% of the time.

It beats the hell out of nothing and is probably good for enchanting a low quality weapon, a weapon where you don't want to waste lots of gold on only to get an upgrade for it quickly - I got mine for 100g. I suspect that Windwalk might scale better for bosses that hit harder, but on my server no enchanter seems to have that yet, so another reason to have this enchant.

Edit: It's also a shame that the leaves are not there, like in the preview video on mochamp.

sacristar+12via Wowhead (opens the original comment in a new tab)

I don't agree. Yes this apears to be Lifeward's successor. But it doesn't apear to be expensive by and far. Hypnotic Dust is the generic Cata dust, what Infinite Dust is in WotLK and Greater Celestial Essence is the Cata equivalent to WotLK's Greater Cosmic Essence. Furthermore you'll need only one of each and since this enchant goes yellow on the diffculty meter at 460 it's safe to assume it'll be learned at least at 455 and more likely right of the bat at 450. Now if you plan on questing your way to 85 as a melee this is definately worth the investement imho. It will decrease your downtime

739041+9via Wowhead (opens the original comment in a new tab)

this is probably the best 'low cost' weapon enchant for a tank type character.

while the dodge proc one may be better, its also quite a bit more expensive.

it should proc a decent amount on a warrior as well when you consider auto attacks, heroic strike off the global every 3 seconds, and an attack per gcd. you are getting about 4 swings out per 3 seconds with a prot warrior so it should average a proc roughly every 7.5 seconds or so, saying you are tanking an instance and have rage to keep spamming your attacks on cool down.

edit - btw if you are really having threat issues with vengeance you are doing something terribly wrong. vengeance is so overboard atm most tanks are ignoring hit and expertise caps because vengeance easily covers up any misses you have.

125421+7via Wowhead (opens the original comment in a new tab)

As a tank warrior leveling to 85, along with my Enchanting alt alternatingly, I was eagerly putting this on every weapon I was picking up via quest rewards/drops in order to help smooth the transition into running cata dungeons. While this does proc often, a warrior tank specced into Blood Craze and using Enraged Regeneration and Victory Rush, when available, will find the healing from this enchant downright paltry to the point that during most 5-mans it was

switch89a+6via Wowhead (opens the original comment in a new tab)

Seems to be a 10% proc chance. Went afk attacking a dummy for 15 minutes, 318 melee hits 32 mending procs. When i tried again with my seal active the occurrence stayed at roughly 10% with about double the frequency of heals in comparison to no seal active over a period of time.

439640+5via Wowhead (opens the original comment in a new tab)

well thanks all for the positive ratings but still wondering if anyone has an answer to this question of the proc generating any threat. :) I am aware that it would be a small amount but its just something I would like to have an answer to or perhaps a good way to figure it out on my own.

vektor+5via Wowhead (opens the original comment in a new tab)

to test, ask a friend to aggro some mob, agro another mob yourself, make sure you're not using any healing talents at that moment, check your friend target's threat list :) its better if your friend will bodypull and not use any healing at all too.

481991+5via Wowhead (opens the original comment in a new tab)

I've been playing around with this enchant on my 85 rogue on PVP and have found it CAN tick off Rupture and possibly Deadly Poison(not confirmed; will try and see if I can test this). I would assume this is the same for all bleed effects.

Edit: Does seem to proc off Deadly Poison ticks on my rogue.

1Beachcomber+4via Wowhead (opens the original comment in a new tab)

For those of you interested in how this enchant might work for casters:

I did some tests on my boomkin using Recount. With dots running and following eclipse rotations on target dummies, I found that it procced 14 times in 4 minutes. It crit twice.

Hit Min: 749 Avg: 805 Max: 848 Count: 12 Percentage: 85.7%
Crit Min: 1247 Avg: 1248 Max: 1249 Count: 2 Percentage: 14.3%

Total Healing by Mending: 12154

The crit % is within 2 percent of my current spell crit.

Following those numbers, it would seem to proc about 3.5 times per minute.

Is it worth it for caster? Right now I am leaning towards no. However, if I were to dot everything in sight and get more procs it might be nice. I'm guessing that it doesn't work that way...it most likely has an internal cooldown or procs per minute limit.

122434+4via Wowhead (opens the original comment in a new tab)

Here's some data I just ran on my Paladin. Hit Cap'd for 85. 2.60 weapon speed. 60 second samples. Auto attack only face to face with level 85 target dummie. Spell crit 8.48%

3246
4671
4894
1778
4567
4045
3619
4999
2593
2120

3653.2 MEAN
1180.080016 Standard Deviation
60.88666667 Average Hit Points per Second

After doing one test with Seal of Truth - the dot Censure that is applied onto targets also triggers the mending effect.

I retried this under different circumstances. 60 second samples. Hit Cap for 85. Level 85 target dummie from behind. Seal of Truth active. Spell Crit 8.48%
I ran this trying to pump out as much damage as possible to see the different. This is a best-case scenario type set up.

7399
7622
5245
5007
9910
7616
7427
13635
6260
7033

7715.4 Mean
2496.263572 Standard Deviation
128.59 Mean HPS

So all out combat doubled the HPS. I was doing both melee and magic damage through my debuff Censure. I do not know if this will work the same way with bleeds, I don't really think it would. Also, are my results because of a mix of melee/spells? Would a warlock with multiple dots incur the same numbers?

Gilgamesh83+4via Wowhead (opens the original comment in a new tab)

THIS is a wonderful enchant if you are gonna solo Magtheridon as prot warrior (maybe even as dps warr)!

Tried Magtheridon without the enchant and just relied on my self healing talents and shieldwall+last stand+enraged regen macro but it was still not enough healing.

After reading the info here I decided to put the enchant on a weapon I had lying around and BOOM, with all the bleeds on the adds and all the AOE a prot warr has, phase 1 was a cakewalk, didn't need to worry about healing at all. When phase 2 hit, the dmg went up just a little but was still managed with the enchant and blood craze. I only used my macro when I was at 20-30k health left and the enchant kept me up long enough for the macro to come off cd and I could use it again.

This enchant is just wonderful!

Recount on healing done: (In a 572 second fight, just over 9.5 minutes)
Blood Craze - Count 594 - 704564hp - 57.1%
Mending - Count 344 - 291249hp - 23.6% (That is just awesome!)
Enraged Regen - Count 30 - 227257hp - 18.4%
Victory Rush - Count 1 - 10926hp - 0.9%

RainbowmanOfDoom+3via Wowhead (opens the original comment in a new tab)

Finally got [item=78479], and decided to put Enchant Weapon - Mending on before anything else out of curiosity. (Prot Paladin)

Currents Stats:
Strength: 4879
Stamina: 15426
Intellect: 107

Attack Power: 9993 (No Vengeance)
Spell Power: 3024
Haste: 1.02% (Both Melee and Spell Haste)
Melee Speed: 2.57
Hit Chance: 2.18%
Expertise: 16 (2.50% chance to Dodge on Lv88-Boss, 10.00% chance to Parry)
Melee Crit Chance: 1.13%
Spell Crit Chance: 3.50%

Current Buffs are:
[spell=20217]
Flask of Steelskin (With Alchemy perk)
[item=62667]



Current findings were done in the span of 10 minutes and 2 seconds, standard Prot "DPS" priority from behind Boss Level Target Dummy. (Lack of thinking on my part, as we're rarely tanking -behind- a boss)

Total Melee Breakdown:
144 Crusader Strike (8 misses, 4 dodges)
58 Shield of the Righteous (1 miss, 3 dodges)
227 White Hits (18 misses, 6 dodges, 45 glancing)
43 [spell=31935] (1 miss)
(About all I could consider proccing it)

Now, for the healing procs:
65 Drainlife hits (No crits)
63 Mending hits (3 Crits)

Average heal of Drainlife was 9411. Overall healing was 611736.
Average heal of Mending was 890, the average crit being 1758. Overall healing was 58651



Make of it what you will. At this point I am block capped, so Windwalk is only a speed boost to me (although a frequent one). Landslide would also seem a likely choice, as more damage is more damage (Or AP in this case). From a pure "survivability" standpoint, I like to think that every single little thing counts, so I shall stick with Mending for at least one or two raid nights, once again out of curiosity in an actual raid environment.

Some minor things to note are that since no blocking occurred on the target dummy, there was no chance to gain Reckoning, which I could see drastically altering (or perhaps not at all) the number of hits. The healing numbers are most likely affected by any increased healing/healing taken talents in the Paladin Protection tree.

(Originally posted this comment on the actual item, not the spell effect. Might as well put it in both, as anyone could look at one but not the other)

Alfador+2via Wowhead (opens the original comment in a new tab)

With all the changes going around, I'm going to see if the new form of Leader of the Pack will be good enough for soloing with no downtime, or if I'll need to add this. I really hope they change the ilevel restrictions though. It's really going to hurt when I replace my heroic Distant Land. T_T

ddayunit+2via Wowhead (opens the original comment in a new tab)

On my enhance shammy i get Critical Heals from Mending on both weps almost 2k and it procs all the time from shammy awesome attack speed. Deffinately use windfury for speed and 4.4k att pwr. I use Spark of Life and Focused Insight talents as well from the resto tree. With healing stream totem and maelstrom instant heals it's amazing bro. For the lost att pwr from landslide that procs every 45 secs cd(chance sometimes) I use Swordgaurd embroidery(tailoring) 1k att pwr procs alot from the speed. I also use Eng for the gear tinkerin gloves aprox 1k att pwr also great in area. Also the crit and 4k att pwr trink is awesome from brewfest.

865076+2via Wowhead (opens the original comment in a new tab)

Maybe this can help some enhancement shammies looking for this enchant.

I applied it to my both weapons, and they stack. It will have a chance of proc on your main hand swing, and another one on your offhand swing.

This works with all spells and attacks and that includes windfury, frostbrand, flametongue attacks and lighting shield too! (including static shock)

Sometimes it procs for me two times at once with Stormstrike and with Windfury, what makes me think it can procs 4 times on a windfury attack if you have enough luck.

This procs very often and every proc was healing my shammy for 980~1040, sometimes criting for 1900+, on lvl85. This, plus Maelstrom Weapon and Healing Stream totem grants a very nice survivability. (note: I have [spell=84848] at rank 3)

It is a very good enchant for PvP and probably for leveling (haven't tested on lvlin').

Hope this help, see ya!

@EDIT

I think it is a 15% chance proc, because of this [spell=95709].

Eillesthis+2via Wowhead (opens the original comment in a new tab)

I tested this as a survival [class=3]. The following ranged abilities trigger [spell=74194]:
[spell=53301] (fire)
[spell=3674] (shadow)
[spell=1978] (nature)

The following abilities do NOT trigger [spell=74194]:
[spell=77767] (nature)
[spell=75]
[spell=3044] (arcane)
[spell=109856] (fire) from [item=78480]
[spell=99621] from [item=70139]
Steady Shot
[spell=34026]
Pet abilities

I'm not sure about [spell=2643] because I have [spell=87935] - the subsequent Serpent Sting DoT definitely triggers it, but I don't think the Multi-Shot does.

Chainhawk+2via Wowhead (opens the original comment in a new tab)

I just checked the healing number amounts in Shadowlands 9.0.5 update (after the great squishening). and the number for a one handed sword used on my level 30 - 33 Death Knight is around 49. I'm not sure if item level or two handed weapons affect this.

257861+1via Wowhead (opens the original comment in a new tab)

You guys must have missed the part where this can proc from spell damage. This is going to be pretty good for pvp for anyone who has dots. I put this on my boomkin, and since there is no PPM or CD, the way it is worded in the tool tip says that each time a dot ticks, you have a chance to heal. 2-3 dots, ticking every 2-3 seconds, seems like good odds to frequently get heals.

I am testing it on my boomkin, but I haven't put in the time required to really get an idea of how good it is. If it turns out to be ineffective, I may go with the Hurricane enchant instead.

sopor30+1via Wowhead (opens the original comment in a new tab)

I put this enchant on my offhand weapon on my enhancement shammy. I was unable to determine how often it proc'd (unfortunately), but when it proc'd it typically would heal me for 750 to 850; however, there were a couple of times that it critted and healed me for 1250'ish.

LtSoulbreaker+1via Wowhead (opens the original comment in a new tab)

Confimed on my rogue. Can proc offa any poison hit or tick, any bleed(Garrote, Rupture, even Hemorrhage glyph bleed) on top of autoattacks. Also as a added bonus, this seems to work for subtlety only, it can proc offa Recuperate. More testing is needed but I believe it may proc off the energy part tick on recup, I have no idea if this was intended but dropped poisons offa weps, stacked combopoint with backstab so there was no dots on the dummy, popped recup and watched it proc once or twice each time while standing well outta melee range from the dummy. Edit:I saw multiple ppl commenting ho

770673+1via Wowhead (opens the original comment in a new tab)

At 463 it's still worth 5 points; nice to know if there are other enchants in the 450-463 range that you can use for enchanting your toons' gear to get max usage for your mats, not just fastest levels, and still get 5 levels for making this at 463.