Skip to content
Concussive Blast

Spell

Concussive Blast

PhysicalFire

Advertisement

Instant castTwo-Hundred Yard Range

Advertisement
Concussive Blast

Tooltip

Explosive device detonates.

What it does

Concussive Blast is a Physical and Fire spell with an instant cast, a range of 200 yards and effects that last 2 sec. When cast it deals Physical and Fire damage (base value 12.5986) in a 5 yard radius, applies an aura with the disoriented mechanic in a 5 yard radius and applies an aura with the snared mechanic. The client files the whole spell under the disoriented mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolPhysical, Fire
Cast timeInstant
Duration2 sec
EffectsSchool Damage, Apply Aura
RangeTwo-Hundred Yard Range
Spell ID367975

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Where is this spell used?

Concussive Blast appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Spell Details

SchoolPhysical, Fire
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Duration2 sec
MechanicDisoriented
Effect #1Dummy (3)
Radius: 5 yards
Effect #2School Damage (2)
Value: 12.5986
Radius: 5 yards
Effect #3Effect 144
Value: 125
Misc value: 125, 125
Radius: 5 yards
Effect #4Apply Aura (6)
Aura type id 5
Value: 1
Mechanic: Disoriented
Radius: 5 yards
Effect #5Apply Aura (6)
Aura type id 33
Value: 25
Mechanic: Snared

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 10 separate Spell records named "Concussive Blast". This page is record #367975. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page.

Record What differs from this record Likely reason
#87632school: Physical; duration: until cancelled; effect types: Apply Aura; different tooltip textA different effect setup
#87638school: Fire; duration: none; effect types: School Damage, Knock Back, Trigger Spell; different tooltip textA different effect setup
#212127school: Physical; cast time: 1.5 sec; duration: none; effect types: Dummy, Weapon % Damage, Knock Back; different tooltip textA different effect setup
#273388used by: Cast by Toss Dynamite; cast time: 1.5 sec; different tooltip textA helper record another spell casts
#336875school: Physical; duration: 6 sec; effect types: Apply AuraA different effect setup
#400296school: Fire; cast time: 3 sec; duration: 5 sec; effect types: School Damage, Apply AuraA different effect setup
#1296247difficulty rows: Heroic; journal encounter: The Lost Explorers; school: Fire; duration: none; effect types: School Damage, Knock Back, Trigger Spell; different tooltip textA per-difficulty version
#1297860school: Physical; duration: none; effect types: DummyA different effect setup
#1299947school: Fire; duration: 12 sec; effect types: Apply Aura; different tooltip textA different effect setup

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

Related