Tooltip
Throw the shot to inflict 97.1621 Fire damage to enemies or use the shot to destroy a Hellfire Siege Tank.
How it works
Hellfire Shot is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 5 yards.
- Effect 2 is Trigger Missile (effect type 32). Its area radius is 5 yards. It triggers Shell Shocked.
- Effect 3 is School Damage (effect type 2). Its base value is 97.1621. Its area radius is 5 yards.
What it does
Hellfire Shot is a Fire spell with an instant cast, a range of 30 yards and effects that last 6 sec. When cast it applies an aura in a 5 yard radius, launches a missile in a 5 yard radius and deals Fire damage (base value 97.1621) in a 5 yard radius. It also casts Shell Shocked.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 12 Radius: 5 yards |
| Effect #2 | Trigger Missile (32) Radius: 5 yards Trigger spell: Shell Shocked |
| Effect #3 | School Damage (2) Value: 97.1621 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.