How it works
Hellfire Shot is built from 3 client effects, applied in this order:
- Effect 1 is effect type 165, which the datamine does not name. Its base value is 110. Its area radius is 15 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 180. Its area radius is 18 yards.
- Effect 3 is effect type 165, which the datamine does not name. Its base value is 55. Its area radius is 15 yards.
What it does
Hellfire Shot is a Fire spell with an instant cast and a range of 20 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Effect #1 | Effect 165 Value: 110 Radius: 15 yards |
| Effect #2 | Effect 144 Value: 180 Misc value: 200 Radius: 18 yards |
| Effect #3 | Effect 165 Value: 55 Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Hellfire Shot appears in: 1 spell that casts it.
Spells that cast it
- Hellfire ShotTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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