As of 9.1, testing on a lower level target dummy as BLOOD, my Death Strike started out at 15,000 dmg baseline, with target at 100% health, and scaled to 30,000 dmg when the dummy was at 0% health, both non-crit. so that's 100% scaling at 100% health loss -- 1% dmg scaling per missing target health %.
Spell
Rune of Sanguination
Physical
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Every 5 mins as of this week's build.
How often can this trigger?
Tooltip
Engrave your weapon with a rune that causes your Death Strike to deal increased damage based on the target's missing health. When you fall below 35% health, you heal for% of your maximum health over 8 sec.
Modifying your rune requires a Runeforge in Ebon Hold.
Spell facts
SchoolPhysical
Cast time5 sec
EffectEnchant Item
RangeSelf Only
Taught byRuneforging (skill 1)
Spell ID326805
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
More Runeforging spells
Related
Community notes from Wowhead · 13 comments
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