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Vitality Conduit

Spell

Vitality Conduit

Nature

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Instant cast45 sec cooldownLong Range

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Vitality Conduit

Tooltip

Direct the Vitality Conduit toward an ally. Every.1 sec for 6 sec, they transfer from the highest-health ally.

If the target reaches full health, jumps to the lowest-health nearby target for the remaining duration.

What it does

Vitality Conduit is a Nature spell with an instant cast, a range of 40 yards, a 45 sec cooldown and effects that last 6 sec. When cast it applies an aura every 0.5 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolNature
Cast timeInstant
Duration6 sec
Cooldown45 sec
EffectApply Aura
RangeLong Range
Spell ID299959

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Cooldown45 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 226
Value: 5
Period: every 0.5 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 25 separate Spell records named "Vitality Conduit". This page is record #299959. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page. The 12 records closest by id are compared here.

Record What differs from this record Likely reason
#299550school: Physical; cast time: 5 sec; duration: none; effect types: effect 265; different tooltip textA different effect setup
#299551school: Physical; cast time: 5 sec; duration: none; effect types: effect 265; different tooltip textA different effect setup
#299552school: Physical; cast time: 5 sec; duration: none; effect types: effect 265; different tooltip textA different effect setup
#299554school: Physical; cast time: 5 sec; duration: none; effect types: effect 265; different tooltip textA different effect setup
#299559school: Physical; duration: none; effect values: 0 (this record: 5); different tooltip textDifferent tuning
#299560school: Physical; duration: none; effect values: 0 (this record: 5)Different tuning
#299951duration: none; effect types: Apply Aura, Dummy; different tooltip textA different effect setup
#299954duration: none; effect types: Apply Aura, Dummy; different tooltip textA different effect setup
#299955duration: none; effect types: Health Leech; different tooltip textA different effect setup
#299958different tooltip textA variant record
#303460duration: none; effect values: 0 (this record: 5); different tooltip textDifferent tuning
#303463duration: none; effect values: 20 (this record: 5); different tooltip textDifferent tuning

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

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