Tooltip
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs spell damage.
How it works
Each cast of Anti-Magic Zone costs 1 Power (22). Spells that share its cooldown category wait 45 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
- Effect 1 is Summon (effect type 28). Its base value is 10000. It applies the interrupted mechanic.
What it does
Anti-Magic Zone is a Shadow spell with an instant cast, no range (it targets the caster), a 2 min cooldown and effects that last 10 sec. When cast it summons a creature with the interrupted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Cost | 1 Power (22) |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 2 min |
| Category cooldown | 45 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Proc chance | Always |
| Effect #1 | Summon (28) Value: 10000 Misc value: 28306, 121 Mechanic: Interrupted |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Anti-Magic Zone appears in: 1 talent.
Talents
- Anti-Magic Zone for Death Knight (Blood, Frost, Unholy)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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