Anti-Magic Zone
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
Tree position
In the Blood Death Knight talent tree, Anti-Magic Zone sits in the Death Knight class talents, row 5 of 10. It is a single-point node. Its row opens once 8 points are spent in Class Talents.
Connected above
The tree draws a line into Anti-Magic Zone from Veteran of the Third War, Death Pact and Permafrost.
Veteran of the Third WarStamina increased by 20%. Damage taken reduced.
Death PactCreate a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
PermafrostYour auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
Connected below
Anti-Magic Zone leads on to Asphyxiate or Death's Reach, Assimilation and Anti-Magic Barrier.
AsphyxiateLifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Death's ReachIncreases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
AssimilationThe cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
Anti-Magic BarrierReduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Same row
Also on this row: Icy Talons, Death Notes, Death Defiance and Unholy Bond.

Death NotesRaise Ally costs 30 less Runic Power.
Death DefianceThe cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Unholy BondIncreases the effectiveness of your Runeforge effects by 20%.
Talent trees
Anti-Magic Zone is in the talent tree of 3 specializations. Death Knight: Blood (Tank), Frost (DPS), Unholy (DPS).
Anti-Magic Zone Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)