How it works
Its aura procs every time its trigger condition is met.
Earthquake is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 750 per tick. It ticks every 2 sec, 4 times over the full 8 sec (3000 base in total). It triggers Earthquake.
- Effect 2 is Area Aura (Party) (effect type 35). It applies aura type 4. Its area radius is 10 yards.
- Effect 3 is Persistent Area Aura (effect type 27). It applies aura type 4.
What it does
Earthquake is a spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura every 2 sec, applies an aura to the party in a 10 yard radius and leaves a persistent area effect on the ground. It also casts Earthquake (record #35569).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 23 Value: 750 Period: every 2 sec Trigger spell: Earthquake |
| Effect #2 | Area Aura (Party) (35) Aura type id 4 Radius: 10 yards |
| Effect #3 | Persistent Area Aura (27) Aura type id 4 |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.