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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Earthquake

Spell

Earthquake

Physical

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Instant castSelf Only

Physical spell.

Earthquake

How it works

Its aura procs every time its trigger condition is met.

Earthquake is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 750 per tick. It ticks every 2 sec, 4 times over the full 8 sec (3000 base in total). It triggers Earthquake.
  2. Effect 2 is Area Aura (Party) (effect type 35). It applies aura type 4. Its area radius is 10 yards.
  3. Effect 3 is Persistent Area Aura (effect type 27). It applies aura type 4.

What it does

Earthquake is a spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura every 2 sec, applies an aura to the party in a 10 yard radius and leaves a persistent area effect on the ground. It also casts Earthquake (record #35569).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration8 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 23
Value: 750
Period: every 2 sec
Trigger spell: Earthquake
Effect #2Area Aura (Party) (35)
Aura type id 4
Radius: 10 yards
Effect #3Persistent Area Aura (27)
Aura type id 4

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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