How it works
Earthquake is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 750 per tick. It ticks every 2 sec, 4 times over the full 8 sec (3000 base in total). It triggers Earthquake.
- Effect 2 is Area Aura (Party) (effect type 35). It applies aura type 4. Its area radius is 10 yards.
- Effect 3 is Persistent Area Aura (effect type 27). It applies aura type 4.
What it does
Earthquake is a spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura every 2 sec, applies an aura to the party in a 10 yard radius and leaves a persistent area effect on the ground. It also casts Earthquake (record #35569).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Value: 750 Period: every 2 sec Trigger spell: Earthquake |
| Effect #2 | Area Aura (Party) (35) Aura type id 4 Radius: 10 yards |
| Effect #3 | Persistent Area Aura (27) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.