Tooltip
You overload your circuits and damaging you and nearby enemies within 10 yards. Deals Nature damage to you and all nearby enemies, knocking them back 10 yards.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Overload is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its area radius is 10 yards.
- Effect 2 is School Damage (effect type 2).
- Effect 3 is Knock Back (effect type 98). Its base value is 100. It applies the gripped mechanic. Its area radius is 10 yards.
What it does
Overload is a Nature spell with an instant cast, no range (it targets the caster) and a 45 sec cooldown. When cast it deals Nature damage in a 10 yard radius, deals Nature damage and has a Knock Back effect with the gripped mechanic in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 45 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Radius: 10 yards |
| Effect #2 | School Damage (2) |
| Effect #3 | Knock Back (98) Value: 100 Misc value: 100 Mechanic: Gripped Radius: 10 yards |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.