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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Overload

Spell

Overload

Nature

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Instant cast45 sec cooldownSelf Only

You overload your circuits and damaging you and nearby enemies within 10 yards.

Overload

Tooltip

You overload your circuits and damaging you and nearby enemies within 10 yards. Deals 4667 to 5332 Nature damage to you and all nearby enemies, knocking them back 10 yards.

How it works

Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.

Overload is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 4667. Its area radius is 10 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 4667.
  3. Effect 3 is Knock Back (effect type 98). Its base value is 100. Its area radius is 10 yards.

What it does

Overload is a Nature spell with an instant cast, no range (it targets the caster) and a 45 sec cooldown. When cast it deals Nature damage (base value 4667) in a 10 yard radius, deals Nature damage (base value 4667) and has a Knock Back effect in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Cooldown45 sec
Global cooldown1 sec
GCD categoryCategory id 133
Proc chanceAlways
Effect #1School Damage (2)
Value: 4667
Radius: 10 yards
Effect #2School Damage (2)
Value: 4667
Effect #3Knock Back (98)
Value: 100
Misc value: 100
Radius: 10 yards

Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.

Comments

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