Tooltip
You overload your circuits and damaging you and nearby enemies within 10 yards. Deals 4667 to 5332 Nature damage to you and all nearby enemies, knocking them back 10 yards.
How it works
Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Overload is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 4667. Its area radius is 10 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 4667.
- Effect 3 is Knock Back (effect type 98). Its base value is 100. Its area radius is 10 yards.
What it does
Overload is a Nature spell with an instant cast, no range (it targets the caster) and a 45 sec cooldown. When cast it deals Nature damage (base value 4667) in a 10 yard radius, deals Nature damage (base value 4667) and has a Knock Back effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 45 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 4667 Radius: 10 yards |
| Effect #2 | School Damage (2) Value: 4667 |
| Effect #3 | Knock Back (98) Value: 100 Misc value: 100 Radius: 10 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.